// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Layers/Layer.h" #ifdef ENGINE_Layer_generated_h #error "Layer.generated.h already included, missing '#pragma once' in Layer.h" #endif #define ENGINE_Layer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLayerActorStats ************************************************** struct Z_Construct_UScriptStruct_FLayerActorStats_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Layers_Layer_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLayerActorStats_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FLayerActorStats; // ********** End ScriptStruct FLayerActorStats **************************************************** // ********** Begin Class ULayer ******************************************************************* struct Z_Construct_UClass_ULayer_Statics; ENGINE_API UClass* Z_Construct_UClass_ULayer_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Layers_Layer_h_33_INCLASS \ private: \ static void StaticRegisterNativesULayer(); \ friend struct ::Z_Construct_UClass_ULayer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ULayer_NoRegister(); \ public: \ DECLARE_CLASS2(ULayer, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULayer_NoRegister) \ DECLARE_SERIALIZER(ULayer) #define FID_Engine_Source_Runtime_Engine_Classes_Layers_Layer_h_33_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ULayer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULayer) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULayer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULayer); \ /** Deleted move- and copy-constructors, should never be used */ \ ULayer(ULayer&&) = delete; \ ULayer(const ULayer&) = delete; \ ENGINE_API virtual ~ULayer(); #define FID_Engine_Source_Runtime_Engine_Classes_Layers_Layer_h_30_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Layers_Layer_h_33_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Layers_Layer_h_33_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Layers_Layer_h_33_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULayer; // ********** End Class ULayer ********************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Layers_Layer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS