// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Curves/KeyHandle.h" #ifdef ENGINE_KeyHandle_generated_h #error "KeyHandle.generated.h already included, missing '#pragma once' in KeyHandle.h" #endif #define ENGINE_KeyHandle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FKeyHandleMap ***************************************************** struct Z_Construct_UScriptStruct_FKeyHandleMap_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Curves_KeyHandle_h_70_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FKeyHandleMap_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FKeyHandleMap; // ********** End ScriptStruct FKeyHandleMap ******************************************************* // ********** Begin ScriptStruct FKeyHandleLookupTable ********************************************* struct Z_Construct_UScriptStruct_FKeyHandleLookupTable_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Curves_KeyHandle_h_139_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FKeyHandleLookupTable_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FKeyHandleLookupTable; // ********** End ScriptStruct FKeyHandleLookupTable *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Curves_KeyHandle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS