// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/InternalUniqueNetIdReplNetSerializer.h" #ifdef ENGINE_InternalUniqueNetIdReplNetSerializer_generated_h #error "InternalUniqueNetIdReplNetSerializer.generated.h already included, missing '#pragma once' in InternalUniqueNetIdReplNetSerializer.h" #endif #define ENGINE_InternalUniqueNetIdReplNetSerializer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FUniqueNetIdReplNetSerializerStringStruct ************************* struct Z_Construct_UScriptStruct_FUniqueNetIdReplNetSerializerStringStruct_Statics; #define FID_Engine_Source_Runtime_Engine_Private_GameFramework_InternalUniqueNetIdReplNetSerializer_h_11_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FUniqueNetIdReplNetSerializerStringStruct_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FUniqueNetIdReplNetSerializerStringStruct; // ********** End ScriptStruct FUniqueNetIdReplNetSerializerStringStruct *************************** // ********** Begin ScriptStruct FUniqueNetIdReplNetSerializerNameStruct *************************** struct Z_Construct_UScriptStruct_FUniqueNetIdReplNetSerializerNameStruct_Statics; #define FID_Engine_Source_Runtime_Engine_Private_GameFramework_InternalUniqueNetIdReplNetSerializer_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FUniqueNetIdReplNetSerializerNameStruct_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FUniqueNetIdReplNetSerializerNameStruct; // ********** End ScriptStruct FUniqueNetIdReplNetSerializerNameStruct ***************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Private_GameFramework_InternalUniqueNetIdReplNetSerializer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS