// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/InputDevicePropertyHandle.h" #ifdef ENGINE_InputDevicePropertyHandle_generated_h #error "InputDevicePropertyHandle.generated.h already included, missing '#pragma once' in InputDevicePropertyHandle.h" #endif #define ENGINE_InputDevicePropertyHandle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FInputDevicePropertyHandle **************************************** struct Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputDevicePropertyHandle_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInputDevicePropertyHandle; // ********** End ScriptStruct FInputDevicePropertyHandle ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDevicePropertyHandle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS