// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/InputDelegateBinding.h" #ifdef ENGINE_InputDelegateBinding_generated_h #error "InputDelegateBinding.generated.h already included, missing '#pragma once' in InputDelegateBinding.h" #endif #define ENGINE_InputDelegateBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBlueprintInputDelegateBinding ************************************ struct Z_Construct_UScriptStruct_FBlueprintInputDelegateBinding_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputDelegateBinding_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintInputDelegateBinding_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBlueprintInputDelegateBinding; // ********** End ScriptStruct FBlueprintInputDelegateBinding ************************************** // ********** Begin Class UInputDelegateBinding **************************************************** struct Z_Construct_UClass_UInputDelegateBinding_Statics; ENGINE_API UClass* Z_Construct_UClass_UInputDelegateBinding_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputDelegateBinding_h_37_INCLASS \ private: \ static void StaticRegisterNativesUInputDelegateBinding(); \ friend struct ::Z_Construct_UClass_UInputDelegateBinding_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDelegateBinding_NoRegister(); \ public: \ DECLARE_CLASS2(UInputDelegateBinding, UDynamicBlueprintBinding, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDelegateBinding_NoRegister) \ DECLARE_SERIALIZER(UInputDelegateBinding) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputDelegateBinding_h_37_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UInputDelegateBinding(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputDelegateBinding) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputDelegateBinding); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDelegateBinding); \ /** Deleted move- and copy-constructors, should never be used */ \ UInputDelegateBinding(UInputDelegateBinding&&) = delete; \ UInputDelegateBinding(const UInputDelegateBinding&) = delete; \ ENGINE_API virtual ~UInputDelegateBinding(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputDelegateBinding_h_34_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InputDelegateBinding_h_37_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_InputDelegateBinding_h_37_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_InputDelegateBinding_h_37_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputDelegateBinding; // ********** End Class UInputDelegateBinding ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_InputDelegateBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS