// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/Info.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeInfo() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AActor(); ENGINE_API UClass* Z_Construct_UClass_AInfo(); ENGINE_API UClass* Z_Construct_UClass_AInfo_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBillboardComponent_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AInfo ******************************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_AInfo; UClass* AInfo::GetPrivateStaticClass() { using TClass = AInfo; if (!Z_Registration_Info_UClass_AInfo.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("Info"), Z_Registration_Info_UClass_AInfo.InnerSingleton, StaticRegisterNativesAInfo, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AInfo.InnerSingleton; } UClass* Z_Construct_UClass_AInfo_NoRegister() { return AInfo::GetPrivateStaticClass(); } struct Z_Construct_UClass_AInfo_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Info is the base class of an Actor that isn't meant to have a physical representation in the world, used primarily\n * for \"manager\" type classes that hold settings data about the world, but might need to be an Actor for replication purposes.\n */" }, { "HideCategories", "Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" }, { "IncludePath", "GameFramework/Info.h" }, { "IsBlueprintBase", "false" }, { "ModuleRelativePath", "Classes/GameFramework/Info.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ShowCategories", "Input|MouseInput Input|TouchInput" }, { "ToolTip", "Info is the base class of an Actor that isn't meant to have a physical representation in the world, used primarily\nfor \"manager\" type classes that hold settings data about the world, but might need to be an Actor for replication purposes." }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpriteComponent_MetaData[] = { { "Comment", "/** Billboard Component displayed in editor */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/GameFramework/Info.h" }, { "ToolTip", "Billboard Component displayed in editor" }, }; #endif // WITH_EDITORONLY_DATA #endif // WITH_METADATA // ********** Begin Class AInfo constinit property declarations ************************************ #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_SpriteComponent; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; #endif // WITH_EDITORONLY_DATA // ********** End Class AInfo constinit property declarations ************************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AInfo_Statics // ********** Begin Class AInfo Property Definitions *********************************************** #if WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AInfo_Statics::NewProp_SpriteComponent = { "SpriteComponent", nullptr, (EPropertyFlags)0x0144000800080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AInfo, SpriteComponent), Z_Construct_UClass_UBillboardComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpriteComponent_MetaData), NewProp_SpriteComponent_MetaData) }; #endif // WITH_EDITORONLY_DATA #if WITH_EDITORONLY_DATA const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AInfo_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AInfo_Statics::NewProp_SpriteComponent, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AInfo_Statics::PropPointers) < 2048); #endif // WITH_EDITORONLY_DATA // ********** End Class AInfo Property Definitions ************************************************* UObject* (*const Z_Construct_UClass_AInfo_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AInfo_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AInfo_Statics::ClassParams = { &AInfo::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, IF_WITH_EDITORONLY_DATA(Z_Construct_UClass_AInfo_Statics::PropPointers, nullptr), nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, IF_WITH_EDITORONLY_DATA(UE_ARRAY_COUNT(Z_Construct_UClass_AInfo_Statics::PropPointers), 0), 0, 0x008800A5u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AInfo_Statics::Class_MetaDataParams), Z_Construct_UClass_AInfo_Statics::Class_MetaDataParams) }; void AInfo::StaticRegisterNativesAInfo() { } UClass* Z_Construct_UClass_AInfo() { if (!Z_Registration_Info_UClass_AInfo.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AInfo.OuterSingleton, Z_Construct_UClass_AInfo_Statics::ClassParams); } return Z_Registration_Info_UClass_AInfo.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AInfo); AInfo::~AInfo() {} // ********** End Class AInfo ********************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Info_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AInfo, AInfo::StaticClass, TEXT("AInfo"), &Z_Registration_Info_UClass_AInfo, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AInfo), 580176295U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Info_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Info_h__Script_Engine_222206645{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Info_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_Info_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS