// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/InGameAdManager.h" #ifdef ENGINE_InGameAdManager_generated_h #error "InGameAdManager.generated.h already included, missing '#pragma once' in InGameAdManager.h" #endif #define ENGINE_InGameAdManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Delegate FOnUserClickedBanner ************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InGameAdManager_h_29_DELEGATE \ ENGINE_API void FOnUserClickedBanner_DelegateWrapper(const FScriptDelegate& OnUserClickedBanner); // ********** End Delegate FOnUserClickedBanner **************************************************** // ********** Begin Delegate FOnUserClosedAdvertisement ******************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InGameAdManager_h_35_DELEGATE \ ENGINE_API void FOnUserClosedAdvertisement_DelegateWrapper(const FScriptDelegate& OnUserClosedAdvertisement); // ********** End Delegate FOnUserClosedAdvertisement ********************************************** // ********** Begin Class UInGameAdManager ********************************************************* struct Z_Construct_UClass_UInGameAdManager_Statics; ENGINE_API UClass* Z_Construct_UClass_UInGameAdManager_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InGameAdManager_h_41_INCLASS \ private: \ static void StaticRegisterNativesUInGameAdManager(); \ friend struct ::Z_Construct_UClass_UInGameAdManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInGameAdManager_NoRegister(); \ public: \ DECLARE_CLASS2(UInGameAdManager, UPlatformInterfaceBase, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInGameAdManager_NoRegister) \ DECLARE_SERIALIZER(UInGameAdManager) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InGameAdManager_h_41_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UInGameAdManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInGameAdManager) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UInGameAdManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInGameAdManager); \ /** Deleted move- and copy-constructors, should never be used */ \ UInGameAdManager(UInGameAdManager&&) = delete; \ UInGameAdManager(const UInGameAdManager&) = delete; \ NO_API virtual ~UInGameAdManager(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InGameAdManager_h_38_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_InGameAdManager_h_41_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_InGameAdManager_h_41_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_InGameAdManager_h_41_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInGameAdManager; // ********** End Class UInGameAdManager *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_InGameAdManager_h // ********** Begin Enum EAdManagerDelegate ******************************************************** #define FOREACH_ENUM_EADMANAGERDELEGATE(op) \ op(AMD_ClickedBanner) \ op(AMD_UserClosedAd) enum EAdManagerDelegate : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAdManagerDelegate ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS