// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Kismet/ImportanceSamplingLibrary.h" #ifdef ENGINE_ImportanceSamplingLibrary_generated_h #error "ImportanceSamplingLibrary.generated.h already included, missing '#pragma once' in ImportanceSamplingLibrary.h" #endif #define ENGINE_ImportanceSamplingLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UTexture2D; struct FImportanceTexture; struct FLinearColor; // ********** Begin ScriptStruct FImportanceTexture ************************************************ struct Z_Construct_UScriptStruct_FImportanceTexture_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_ImportanceSamplingLibrary_h_40_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FImportanceTexture_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FImportanceTexture; // ********** End ScriptStruct FImportanceTexture ************************************************** // ********** Begin Class UImportanceSamplingLibrary *********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_ImportanceSamplingLibrary_h_120_RPC_WRAPPERS \ DECLARE_FUNCTION(execImportanceSample); \ DECLARE_FUNCTION(execBreakImportanceTexture); \ DECLARE_FUNCTION(execMakeImportanceTexture); \ DECLARE_FUNCTION(execNextSobolCell3D); \ DECLARE_FUNCTION(execRandomSobolCell3D); \ DECLARE_FUNCTION(execNextSobolCell2D); \ DECLARE_FUNCTION(execRandomSobolCell2D); \ DECLARE_FUNCTION(execNextSobolFloat); \ DECLARE_FUNCTION(execRandomSobolFloat); struct Z_Construct_UClass_UImportanceSamplingLibrary_Statics; ENGINE_API UClass* Z_Construct_UClass_UImportanceSamplingLibrary_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_ImportanceSamplingLibrary_h_120_INCLASS \ private: \ static void StaticRegisterNativesUImportanceSamplingLibrary(); \ friend struct ::Z_Construct_UClass_UImportanceSamplingLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UImportanceSamplingLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UImportanceSamplingLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UImportanceSamplingLibrary_NoRegister) \ DECLARE_SERIALIZER(UImportanceSamplingLibrary) #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_ImportanceSamplingLibrary_h_120_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UImportanceSamplingLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UImportanceSamplingLibrary) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UImportanceSamplingLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UImportanceSamplingLibrary); \ /** Deleted move- and copy-constructors, should never be used */ \ UImportanceSamplingLibrary(UImportanceSamplingLibrary&&) = delete; \ UImportanceSamplingLibrary(const UImportanceSamplingLibrary&) = delete; \ ENGINE_API virtual ~UImportanceSamplingLibrary(); #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_ImportanceSamplingLibrary_h_117_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_ImportanceSamplingLibrary_h_120_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_ImportanceSamplingLibrary_h_120_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_ImportanceSamplingLibrary_h_120_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_ImportanceSamplingLibrary_h_120_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UImportanceSamplingLibrary; // ********** End Class UImportanceSamplingLibrary ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Kismet_ImportanceSamplingLibrary_h // ********** Begin Enum EImportanceWeight ********************************************************* #define FOREACH_ENUM_EIMPORTANCEWEIGHT(op) \ op(EImportanceWeight::Luminance) \ op(EImportanceWeight::Red) \ op(EImportanceWeight::Green) \ op(EImportanceWeight::Blue) \ op(EImportanceWeight::Alpha) namespace EImportanceWeight { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EImportanceWeight *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS