// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ISMPartition/ISMPartitionActor.h" #ifdef ENGINE_ISMPartitionActor_generated_h #error "ISMPartitionActor.generated.h already included, missing '#pragma once' in ISMPartitionActor.h" #endif #define ENGINE_ISMPartitionActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AISMPartitionActor ******************************************************* struct Z_Construct_UClass_AISMPartitionActor_Statics; ENGINE_API UClass* Z_Construct_UClass_AISMPartitionActor_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMPartitionActor_h_22_INCLASS \ private: \ static void StaticRegisterNativesAISMPartitionActor(); \ friend struct ::Z_Construct_UClass_AISMPartitionActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_AISMPartitionActor_NoRegister(); \ public: \ DECLARE_CLASS2(AISMPartitionActor, APartitionActor, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AISMPartitionActor_NoRegister) \ DECLARE_SERIALIZER(AISMPartitionActor) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMPartitionActor_h_22_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API AISMPartitionActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AISMPartitionActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AISMPartitionActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AISMPartitionActor); \ /** Deleted move- and copy-constructors, should never be used */ \ AISMPartitionActor(AISMPartitionActor&&) = delete; \ AISMPartitionActor(const AISMPartitionActor&) = delete; \ ENGINE_API virtual ~AISMPartitionActor(); #define FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMPartitionActor_h_19_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMPartitionActor_h_22_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMPartitionActor_h_22_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMPartitionActor_h_22_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AISMPartitionActor; // ********** End Class AISMPartitionActor ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMPartitionActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS