// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ISMPartition/ISMComponentDescriptor.h" #ifdef ENGINE_ISMComponentDescriptor_generated_h #error "ISMComponentDescriptor.generated.h already included, missing '#pragma once' in ISMComponentDescriptor.h" #endif #define ENGINE_ISMComponentDescriptor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FISMComponentDescriptorBase *************************************** struct Z_Construct_UScriptStruct_FISMComponentDescriptorBase_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMComponentDescriptor_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FISMComponentDescriptorBase_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FISMComponentDescriptorBase; // ********** End ScriptStruct FISMComponentDescriptorBase ***************************************** // ********** Begin ScriptStruct FISMComponentDescriptor ******************************************* struct Z_Construct_UScriptStruct_FISMComponentDescriptor_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMComponentDescriptor_h_258_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FISMComponentDescriptor_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FISMComponentDescriptorBase Super; struct FISMComponentDescriptor; // ********** End ScriptStruct FISMComponentDescriptor ********************************************* // ********** Begin ScriptStruct FSoftISMComponentDescriptor *************************************** struct Z_Construct_UScriptStruct_FSoftISMComponentDescriptor_Statics; #define FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMComponentDescriptor_h_307_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoftISMComponentDescriptor_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FISMComponentDescriptorBase Super; struct FSoftISMComponentDescriptor; // ********** End ScriptStruct FSoftISMComponentDescriptor ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ISMPartition_ISMComponentDescriptor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS