// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimData/IAnimationDataModel.h" #ifdef ENGINE_IAnimationDataModel_generated_h #error "IAnimationDataModel.generated.h already included, missing '#pragma once' in IAnimationDataModel.h" #endif #define ENGINE_IAnimationDataModel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAnimSequence; struct FBoneAnimationTrack; struct FFrameRate; // ********** Begin ScriptStruct FBoneAnimationTrack *********************************************** struct Z_Construct_UScriptStruct_FBoneAnimationTrack_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_68_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBoneAnimationTrack_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBoneAnimationTrack; // ********** End ScriptStruct FBoneAnimationTrack ************************************************* // ********** Begin ScriptStruct FAnimationCurveData *********************************************** struct Z_Construct_UScriptStruct_FAnimationCurveData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_89_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimationCurveData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimationCurveData; // ********** End ScriptStruct FAnimationCurveData ************************************************* // ********** Begin ScriptStruct FAnimatedBoneAttribute ******************************************** struct Z_Construct_UScriptStruct_FAnimatedBoneAttribute_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_106_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimatedBoneAttribute_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimatedBoneAttribute; // ********** End ScriptStruct FAnimatedBoneAttribute ********************************************** // ********** Begin Interface UAnimationDataModel ************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_123_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetAnimationSequence); \ DECLARE_FUNCTION(execGetNumberOfFloatCurves); \ DECLARE_FUNCTION(execGetNumberOfTransformCurves); \ DECLARE_FUNCTION(execGetBoneTrackNames); \ DECLARE_FUNCTION(execGetNumBoneTracks); \ DECLARE_FUNCTION(execIsValidBoneTrackName); \ DECLARE_FUNCTION(execIsValidBoneTrackIndex); \ DECLARE_FUNCTION(execGetBoneTrackIndexByName); \ DECLARE_FUNCTION(execGetBoneTrackIndex); \ DECLARE_FUNCTION(execGetBoneTrackByName); \ DECLARE_FUNCTION(execGetBoneTrackByIndex); \ DECLARE_FUNCTION(execGetBoneAnimationTracks); \ DECLARE_FUNCTION(execGetFrameRate); \ DECLARE_FUNCTION(execGetNumberOfKeys); \ DECLARE_FUNCTION(execGetNumberOfFrames); \ DECLARE_FUNCTION(execGetPlayLength); struct Z_Construct_UClass_UAnimationDataModel_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimationDataModel_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_123_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimationDataModel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationDataModel(UAnimationDataModel&&) = delete; \ UAnimationDataModel(const UAnimationDataModel&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimationDataModel); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationDataModel); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationDataModel) \ virtual ~UAnimationDataModel() = default; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_123_GENERATED_UINTERFACE_BODY() \ private: \ static void StaticRegisterNativesUAnimationDataModel(); \ friend struct ::Z_Construct_UClass_UAnimationDataModel_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimationDataModel_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationDataModel, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimationDataModel_NoRegister) \ DECLARE_SERIALIZER(UAnimationDataModel) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_123_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_123_GENERATED_UINTERFACE_BODY() \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_123_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_123_INCLASS_IINTERFACE_NO_PURE_DECLS \ protected: \ virtual ~IAnimationDataModel() {} \ public: \ typedef UAnimationDataModel UClassType; \ typedef IAnimationDataModel ThisClass; \ virtual UObject* _getUObject() const { return nullptr; } #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_120_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_129_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_123_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h_123_INCLASS_IINTERFACE_NO_PURE_DECLS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationDataModel; // ********** End Interface UAnimationDataModel **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_IAnimationDataModel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS