// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/HitResultNetSerializer.h" #ifdef ENGINE_HitResultNetSerializer_generated_h #error "HitResultNetSerializer.generated.h already included, missing '#pragma once' in HitResultNetSerializer.h" #endif #define ENGINE_HitResultNetSerializer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FHitResultNetSerializerConfig ************************************* struct Z_Construct_UScriptStruct_FHitResultNetSerializerConfig_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Engine_HitResultNetSerializer_h_11_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHitResultNetSerializerConfig_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FNetSerializerConfig Super; struct FHitResultNetSerializerConfig; // ********** End ScriptStruct FHitResultNetSerializerConfig *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Engine_HitResultNetSerializer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS