// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Haptics/HapticFeedbackEffect_Base.h" #ifdef ENGINE_HapticFeedbackEffect_Base_generated_h #error "HapticFeedbackEffect_Base.generated.h already included, missing '#pragma once' in HapticFeedbackEffect_Base.h" #endif #define ENGINE_HapticFeedbackEffect_Base_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UHapticFeedbackEffect_Base *********************************************** struct Z_Construct_UClass_UHapticFeedbackEffect_Base_Statics; ENGINE_API UClass* Z_Construct_UClass_UHapticFeedbackEffect_Base_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Base_h_16_INCLASS \ private: \ static void StaticRegisterNativesUHapticFeedbackEffect_Base(); \ friend struct ::Z_Construct_UClass_UHapticFeedbackEffect_Base_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UHapticFeedbackEffect_Base_NoRegister(); \ public: \ DECLARE_CLASS2(UHapticFeedbackEffect_Base, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UHapticFeedbackEffect_Base_NoRegister) \ DECLARE_SERIALIZER(UHapticFeedbackEffect_Base) #define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Base_h_16_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UHapticFeedbackEffect_Base(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHapticFeedbackEffect_Base) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UHapticFeedbackEffect_Base); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHapticFeedbackEffect_Base); \ /** Deleted move- and copy-constructors, should never be used */ \ UHapticFeedbackEffect_Base(UHapticFeedbackEffect_Base&&) = delete; \ UHapticFeedbackEffect_Base(const UHapticFeedbackEffect_Base&) = delete; \ ENGINE_API virtual ~UHapticFeedbackEffect_Base(); #define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Base_h_13_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Base_h_16_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Base_h_16_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Base_h_16_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UHapticFeedbackEffect_Base; // ********** End Class UHapticFeedbackEffect_Base ************************************************* // ********** Begin ScriptStruct FActiveHapticFeedbackEffect *************************************** struct Z_Construct_UScriptStruct_FActiveHapticFeedbackEffect_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Base_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FActiveHapticFeedbackEffect_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FActiveHapticFeedbackEffect; // ********** End ScriptStruct FActiveHapticFeedbackEffect ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Haptics_HapticFeedbackEffect_Base_h PRAGMA_ENABLE_DEPRECATION_WARNINGS