// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/HUD.h" #ifdef ENGINE_HUD_generated_h #error "HUD.generated.h already included, missing '#pragma once' in HUD.h" #endif #define ENGINE_HUD_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class APawn; class APlayerController; class UClass; class UFont; class UMaterialInterface; class UTexture; struct FColor; struct FLinearColor; // ********** Begin Class AHUD ********************************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_RPC_WRAPPERS \ ENGINE_API void RemoveDebugText_Implementation(AActor* SrcActor, bool bLeaveDurationText); \ ENGINE_API void RemoveAllDebugStrings_Implementation(); \ ENGINE_API void AddDebugText_Implementation(const FString& DebugText, AActor* SrcActor, float Duration, FVector Offset, FVector DesiredOffset, FColor TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, UFont* InFont, float FontScale, bool bDrawShadow); \ DECLARE_FUNCTION(execPreviousDebugTarget); \ DECLARE_FUNCTION(execNextDebugTarget); \ DECLARE_FUNCTION(execGetOwningPawn); \ DECLARE_FUNCTION(execGetOwningPlayerController); \ DECLARE_FUNCTION(execAddHitBox); \ DECLARE_FUNCTION(execGetActorsInSelectionRectangle); \ DECLARE_FUNCTION(execDeproject); \ DECLARE_FUNCTION(execProject); \ DECLARE_FUNCTION(execDrawMaterialTriangle); \ DECLARE_FUNCTION(execDrawMaterialSimple); \ DECLARE_FUNCTION(execDrawMaterial); \ DECLARE_FUNCTION(execDrawTextureSimple); \ DECLARE_FUNCTION(execDrawTexture); \ DECLARE_FUNCTION(execDrawRect); \ DECLARE_FUNCTION(execDrawLine); \ DECLARE_FUNCTION(execDrawText); \ DECLARE_FUNCTION(execGetTextSize); \ DECLARE_FUNCTION(execRemoveDebugText); \ DECLARE_FUNCTION(execRemoveAllDebugStrings); \ DECLARE_FUNCTION(execAddDebugText); \ DECLARE_FUNCTION(execShowDebugForReticleTargetToggle); \ DECLARE_FUNCTION(execShowDebugToggleSubCategory); \ DECLARE_FUNCTION(execShowDebug); \ DECLARE_FUNCTION(execShowHUD); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_CALLBACK_WRAPPERS struct Z_Construct_UClass_AHUD_Statics; ENGINE_API UClass* Z_Construct_UClass_AHUD_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_INCLASS \ private: \ static void StaticRegisterNativesAHUD(); \ friend struct ::Z_Construct_UClass_AHUD_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_AHUD_NoRegister(); \ public: \ DECLARE_CLASS2(AHUD, AActor, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AHUD_NoRegister) \ DECLARE_SERIALIZER(AHUD) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API AHUD(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHUD) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AHUD); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHUD); \ /** Deleted move- and copy-constructors, should never be used */ \ AHUD(AHUD&&) = delete; \ AHUD(const AHUD&) = delete; \ ENGINE_API virtual ~AHUD(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_35_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AHUD; // ********** End Class AHUD *********************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h PRAGMA_ENABLE_DEPRECATION_WARNINGS