// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "HLOD/HLODSetup.h" #ifdef ENGINE_HLODSetup_generated_h #error "HLODSetup.generated.h already included, missing '#pragma once' in HLODSetup.h" #endif #define ENGINE_HLODSetup_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FHierarchicalSimplification *************************************** struct Z_Construct_UScriptStruct_FHierarchicalSimplification_Statics; #define FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODSetup_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHierarchicalSimplification_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FHierarchicalSimplification; // ********** End ScriptStruct FHierarchicalSimplification ***************************************** // ********** Begin Class UHierarchicalLODSetup **************************************************** struct Z_Construct_UClass_UHierarchicalLODSetup_Statics; ENGINE_API UClass* Z_Construct_UClass_UHierarchicalLODSetup_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODSetup_h_107_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUHierarchicalLODSetup(); \ friend struct ::Z_Construct_UClass_UHierarchicalLODSetup_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UHierarchicalLODSetup_NoRegister(); \ public: \ DECLARE_CLASS2(UHierarchicalLODSetup, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UHierarchicalLODSetup_NoRegister) \ DECLARE_SERIALIZER(UHierarchicalLODSetup) #define FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODSetup_h_107_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UHierarchicalLODSetup(UHierarchicalLODSetup&&) = delete; \ UHierarchicalLODSetup(const UHierarchicalLODSetup&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UHierarchicalLODSetup); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHierarchicalLODSetup); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHierarchicalLODSetup) \ ENGINE_API virtual ~UHierarchicalLODSetup(); #define FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODSetup_h_104_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODSetup_h_107_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODSetup_h_107_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODSetup_h_107_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UHierarchicalLODSetup; // ********** End Class UHierarchicalLODSetup ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_HLOD_HLODSetup_h // ********** Begin Enum EHierarchicalSimplificationMethod ***************************************** #define FOREACH_ENUM_EHIERARCHICALSIMPLIFICATIONMETHOD(op) \ op(EHierarchicalSimplificationMethod::None) \ op(EHierarchicalSimplificationMethod::Merge) \ op(EHierarchicalSimplificationMethod::Simplify) \ op(EHierarchicalSimplificationMethod::Approximate) enum class EHierarchicalSimplificationMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EHierarchicalSimplificationMethod ******************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS