// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/HLOD/HLODLayer.h" #ifdef ENGINE_HLODLayer_generated_h #error "HLODLayer.generated.h already included, missing '#pragma once' in HLODLayer.h" #endif #define ENGINE_HLODLayer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UHLODLayer *************************************************************** struct Z_Construct_UClass_UHLODLayer_Statics; ENGINE_API UClass* Z_Construct_UClass_UHLODLayer_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODLayer_h_44_INCLASS \ private: \ static void StaticRegisterNativesUHLODLayer(); \ friend struct ::Z_Construct_UClass_UHLODLayer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UHLODLayer_NoRegister(); \ public: \ DECLARE_CLASS2(UHLODLayer, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UHLODLayer_NoRegister) \ DECLARE_SERIALIZER(UHLODLayer) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODLayer_h_44_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UHLODLayer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHLODLayer) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UHLODLayer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHLODLayer); \ /** Deleted move- and copy-constructors, should never be used */ \ UHLODLayer(UHLODLayer&&) = delete; \ UHLODLayer(const UHLODLayer&) = delete; \ ENGINE_API virtual ~UHLODLayer(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODLayer_h_41_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODLayer_h_44_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODLayer_h_44_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODLayer_h_44_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UHLODLayer; // ********** End Class UHLODLayer ***************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODLayer_h // ********** Begin Enum EHLODLayerType ************************************************************ #define FOREACH_ENUM_EHLODLAYERTYPE(op) \ op(EHLODLayerType::Instancing) \ op(EHLODLayerType::MeshMerge) \ op(EHLODLayerType::MeshSimplify) \ op(EHLODLayerType::MeshApproximate) \ op(EHLODLayerType::Custom) \ op(EHLODLayerType::CustomHLODActor) enum class EHLODLayerType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EHLODLayerType ************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS