// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/HLOD/HLODInstancedStaticMeshComponent.h" #ifdef ENGINE_HLODInstancedStaticMeshComponent_generated_h #error "HLODInstancedStaticMeshComponent.generated.h already included, missing '#pragma once' in HLODInstancedStaticMeshComponent.h" #endif #define ENGINE_HLODInstancedStaticMeshComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UHLODInstancedStaticMeshComponent **************************************** struct Z_Construct_UClass_UHLODInstancedStaticMeshComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UHLODInstancedStaticMeshComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedStaticMeshComponent_h_15_INCLASS \ private: \ static void StaticRegisterNativesUHLODInstancedStaticMeshComponent(); \ friend struct ::Z_Construct_UClass_UHLODInstancedStaticMeshComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UHLODInstancedStaticMeshComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UHLODInstancedStaticMeshComponent, UInstancedStaticMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UHLODInstancedStaticMeshComponent_NoRegister) \ DECLARE_SERIALIZER(UHLODInstancedStaticMeshComponent) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedStaticMeshComponent_h_15_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UHLODInstancedStaticMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHLODInstancedStaticMeshComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UHLODInstancedStaticMeshComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHLODInstancedStaticMeshComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UHLODInstancedStaticMeshComponent(UHLODInstancedStaticMeshComponent&&) = delete; \ UHLODInstancedStaticMeshComponent(const UHLODInstancedStaticMeshComponent&) = delete; \ ENGINE_API virtual ~UHLODInstancedStaticMeshComponent(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedStaticMeshComponent_h_12_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedStaticMeshComponent_h_15_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedStaticMeshComponent_h_15_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedStaticMeshComponent_h_15_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UHLODInstancedStaticMeshComponent; // ********** End Class UHLODInstancedStaticMeshComponent ****************************************** // ********** Begin ScriptStruct FHLODISMComponentDescriptor *************************************** struct Z_Construct_UScriptStruct_FHLODISMComponentDescriptor_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedStaticMeshComponent_h_37_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHLODISMComponentDescriptor_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FISMComponentDescriptor Super; struct FHLODISMComponentDescriptor; // ********** End ScriptStruct FHLODISMComponentDescriptor ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedStaticMeshComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS