// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/HLOD/HLODInstancedSkinnedMeshComponent.h" #ifdef ENGINE_HLODInstancedSkinnedMeshComponent_generated_h #error "HLODInstancedSkinnedMeshComponent.generated.h already included, missing '#pragma once' in HLODInstancedSkinnedMeshComponent.h" #endif #define ENGINE_HLODInstancedSkinnedMeshComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UHLODInstancedSkinnedMeshComponent *************************************** struct Z_Construct_UClass_UHLODInstancedSkinnedMeshComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UHLODInstancedSkinnedMeshComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedSkinnedMeshComponent_h_14_INCLASS \ private: \ static void StaticRegisterNativesUHLODInstancedSkinnedMeshComponent(); \ friend struct ::Z_Construct_UClass_UHLODInstancedSkinnedMeshComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UHLODInstancedSkinnedMeshComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UHLODInstancedSkinnedMeshComponent, UInstancedSkinnedMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UHLODInstancedSkinnedMeshComponent_NoRegister) \ DECLARE_SERIALIZER(UHLODInstancedSkinnedMeshComponent) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedSkinnedMeshComponent_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UHLODInstancedSkinnedMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHLODInstancedSkinnedMeshComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UHLODInstancedSkinnedMeshComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHLODInstancedSkinnedMeshComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UHLODInstancedSkinnedMeshComponent(UHLODInstancedSkinnedMeshComponent&&) = delete; \ UHLODInstancedSkinnedMeshComponent(const UHLODInstancedSkinnedMeshComponent&) = delete; \ ENGINE_API virtual ~UHLODInstancedSkinnedMeshComponent(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedSkinnedMeshComponent_h_11_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedSkinnedMeshComponent_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedSkinnedMeshComponent_h_14_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedSkinnedMeshComponent_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UHLODInstancedSkinnedMeshComponent; // ********** End Class UHLODInstancedSkinnedMeshComponent ***************************************** // ********** Begin ScriptStruct FHLODSkinnedMeshComponentDescriptor ******************************* struct Z_Construct_UScriptStruct_FHLODSkinnedMeshComponentDescriptor_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedSkinnedMeshComponent_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHLODSkinnedMeshComponentDescriptor_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FSkinnedMeshComponentDescriptor Super; struct FHLODSkinnedMeshComponentDescriptor; // ********** End ScriptStruct FHLODSkinnedMeshComponentDescriptor ********************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODInstancedSkinnedMeshComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS