// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/HLOD/HLODBuilder.h" #ifdef ENGINE_HLODBuilder_generated_h #error "HLODBuilder.generated.h already included, missing '#pragma once' in HLODBuilder.h" #endif #define ENGINE_HLODBuilder_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UHLODBuilderSettings ***************************************************** struct Z_Construct_UClass_UHLODBuilderSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_UHLODBuilderSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_25_INCLASS \ private: \ static void StaticRegisterNativesUHLODBuilderSettings(); \ friend struct ::Z_Construct_UClass_UHLODBuilderSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UHLODBuilderSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UHLODBuilderSettings, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UHLODBuilderSettings_NoRegister) \ DECLARE_SERIALIZER(UHLODBuilderSettings) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_25_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UHLODBuilderSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHLODBuilderSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UHLODBuilderSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHLODBuilderSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UHLODBuilderSettings(UHLODBuilderSettings&&) = delete; \ UHLODBuilderSettings(const UHLODBuilderSettings&) = delete; \ ENGINE_API virtual ~UHLODBuilderSettings(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_22_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_25_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_25_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_25_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UHLODBuilderSettings; // ********** End Class UHLODBuilderSettings ******************************************************* // ********** Begin ScriptStruct FHLODBuildInputReferencedAssets *********************************** struct Z_Construct_UScriptStruct_FHLODBuildInputReferencedAssets_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_79_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHLODBuildInputReferencedAssets_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FHLODBuildInputReferencedAssets; // ********** End ScriptStruct FHLODBuildInputReferencedAssets ************************************* // ********** Begin ScriptStruct FHLODBuildInputStats ********************************************** struct Z_Construct_UScriptStruct_FHLODBuildInputStats_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_91_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHLODBuildInputStats_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FHLODBuildInputStats; // ********** End ScriptStruct FHLODBuildInputStats ************************************************ // ********** Begin Class UHLODBuilder ************************************************************* struct Z_Construct_UClass_UHLODBuilder_Statics; ENGINE_API UClass* Z_Construct_UClass_UHLODBuilder_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_113_INCLASS \ private: \ static void StaticRegisterNativesUHLODBuilder(); \ friend struct ::Z_Construct_UClass_UHLODBuilder_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UHLODBuilder_NoRegister(); \ public: \ DECLARE_CLASS2(UHLODBuilder, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UHLODBuilder_NoRegister) \ DECLARE_SERIALIZER(UHLODBuilder) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \ #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_113_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UHLODBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHLODBuilder) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UHLODBuilder); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHLODBuilder); \ /** Deleted move- and copy-constructors, should never be used */ \ UHLODBuilder(UHLODBuilder&&) = delete; \ UHLODBuilder(const UHLODBuilder&) = delete; \ ENGINE_API virtual ~UHLODBuilder(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_110_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_113_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_113_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_113_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UHLODBuilder; // ********** End Class UHLODBuilder *************************************************************** // ********** Begin Class UNullHLODBuilder ********************************************************* struct Z_Construct_UClass_UNullHLODBuilder_Statics; ENGINE_API UClass* Z_Construct_UClass_UNullHLODBuilder_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_217_INCLASS \ private: \ static void StaticRegisterNativesUNullHLODBuilder(); \ friend struct ::Z_Construct_UClass_UNullHLODBuilder_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UNullHLODBuilder_NoRegister(); \ public: \ DECLARE_CLASS2(UNullHLODBuilder, UHLODBuilder, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UNullHLODBuilder_NoRegister) \ DECLARE_SERIALIZER(UNullHLODBuilder) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_217_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UNullHLODBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNullHLODBuilder) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UNullHLODBuilder); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNullHLODBuilder); \ /** Deleted move- and copy-constructors, should never be used */ \ UNullHLODBuilder(UNullHLODBuilder&&) = delete; \ UNullHLODBuilder(const UNullHLODBuilder&) = delete; \ ENGINE_API virtual ~UNullHLODBuilder(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_214_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_217_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_217_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h_217_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UNullHLODBuilder; // ********** End Class UNullHLODBuilder *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODBuilder_h PRAGMA_ENABLE_DEPRECATION_WARNINGS