// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/HLOD/HLODActor.h" #ifdef ENGINE_HLODActor_generated_h #error "HLODActor.generated.h already included, missing '#pragma once' in HLODActor.h" #endif #define ENGINE_HLODActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UObject; struct FExportHLODAssetsParams; // ********** Begin ScriptStruct FExportHLODAssetsParams ******************************************* struct Z_Construct_UScriptStruct_FExportHLODAssetsParams_Statics; #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODActor_h_52_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FExportHLODAssetsParams_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FExportHLODAssetsParams; // ********** End ScriptStruct FExportHLODAssetsParams ********************************************* // ********** Begin Class AWorldPartitionHLOD ****************************************************** #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODActor_h_68_RPC_WRAPPERS_EOD \ DECLARE_FUNCTION(execExportHLODAssets); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODActor_h_68_RPC_WRAPPERS_EOD #endif // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODActor_h_68_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(AWorldPartitionHLOD, ENGINE_API) struct Z_Construct_UClass_AWorldPartitionHLOD_Statics; ENGINE_API UClass* Z_Construct_UClass_AWorldPartitionHLOD_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODActor_h_68_INCLASS \ private: \ static void StaticRegisterNativesAWorldPartitionHLOD(); \ friend struct ::Z_Construct_UClass_AWorldPartitionHLOD_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_AWorldPartitionHLOD_NoRegister(); \ public: \ DECLARE_CLASS2(AWorldPartitionHLOD, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AWorldPartitionHLOD_NoRegister) \ DECLARE_SERIALIZER(AWorldPartitionHLOD) \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODActor_h_68_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODActor_h_68_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API AWorldPartitionHLOD(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AWorldPartitionHLOD) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AWorldPartitionHLOD); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AWorldPartitionHLOD); \ /** Deleted move- and copy-constructors, should never be used */ \ AWorldPartitionHLOD(AWorldPartitionHLOD&&) = delete; \ AWorldPartitionHLOD(const AWorldPartitionHLOD&) = delete; \ ENGINE_API virtual ~AWorldPartitionHLOD(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODActor_h_65_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODActor_h_68_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODActor_h_68_RPC_WRAPPERS_EOD \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODActor_h_68_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODActor_h_68_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AWorldPartitionHLOD; // ********** End Class AWorldPartitionHLOD ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODActor_h // ********** Begin Enum EExportHLODMeshOrigin ***************************************************** #define FOREACH_ENUM_EEXPORTHLODMESHORIGIN(op) \ op(EExportHLODMeshOrigin::Actor) \ op(EExportHLODMeshOrigin::World) enum class EExportHLODMeshOrigin : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EExportHLODMeshOrigin ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS