// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Kismet/GameplayStatics.h" #ifdef ENGINE_GameplayStatics_generated_h #error "GameplayStatics.generated.h already included, missing '#pragma once' in GameplayStatics.h" #endif #define ENGINE_GameplayStatics_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class ACharacter; class AController; class AGameModeBase; class AGameStateBase; class APawn; class APlayerCameraManager; class APlayerController; class APlayerState; class ASceneCapture2D; class UAudioComponent; class UBlueprint; class UCameraShakeBase; class UClass; class UDamageType; class UDecalComponent; class UDialogueWave; class UForceFeedbackAttenuation; class UForceFeedbackComponent; class UForceFeedbackEffect; class UGameInstance; class UInitialActiveSoundParams; class UInterface; class ULevelStreaming; class UMaterialInterface; class UObject; class UParticleSystem; class UParticleSystemComponent; class UPhysicalMaterial; class UPrimitiveComponent; class UReverbEffect; class USaveGame; class USceneCaptureComponent2D; class USceneComponent; class USoundAttenuation; class USoundBase; class USoundClass; class USoundConcurrency; class USoundMix; class UStaticMesh; class UWorld; enum class EMouseCaptureMode : uint8; enum class EPSCPoolMethod : uint8; enum class ESpawnActorCollisionHandlingMethod : uint8; enum class ESpawnActorScaleMethod : uint8; struct FDialogueContext; struct FHitResult; struct FLatentActionInfo; struct FLinearColor; struct FMinimalViewInfo; struct FPlatformUserId; struct FPredictProjectilePathParams; struct FPredictProjectilePathResult; struct FUniqueNetIdRepl; // ********** Begin Class UGameplayStatics ********************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_RPC_WRAPPERS \ DECLARE_FUNCTION(execAnnounceAccessibleString); \ DECLARE_FUNCTION(execHasLaunchOption); \ DECLARE_FUNCTION(execGetIntOption); \ DECLARE_FUNCTION(execHasOption); \ DECLARE_FUNCTION(execParseOption); \ DECLARE_FUNCTION(execGetKeyValue); \ DECLARE_FUNCTION(execGetViewProjectionMatrix); \ DECLARE_FUNCTION(execTransformWorldToFirstPerson); \ DECLARE_FUNCTION(execProjectWorldToScreen); \ DECLARE_FUNCTION(execDeprojectSceneCaptureComponentToWorld); \ DECLARE_FUNCTION(execDeprojectSceneCaptureToWorld); \ DECLARE_FUNCTION(execDeprojectScreenToWorld); \ DECLARE_FUNCTION(execGrassOverlappingSphereCount); \ DECLARE_FUNCTION(execRebaseZeroOriginOntoLocal); \ DECLARE_FUNCTION(execRebaseLocalOriginOntoZero); \ DECLARE_FUNCTION(execSetWorldOriginLocation); \ DECLARE_FUNCTION(execGetWorldOriginLocation); \ DECLARE_FUNCTION(execSuggestProjectileVelocity_MovingTarget); \ DECLARE_FUNCTION(execSuggestProjectileVelocity_CustomArc); \ DECLARE_FUNCTION(execBlueprint_PredictProjectilePath_Advanced); \ DECLARE_FUNCTION(execBlueprint_PredictProjectilePath_ByTraceChannel); \ DECLARE_FUNCTION(execBlueprint_PredictProjectilePath_ByObjectType); \ DECLARE_FUNCTION(execBlueprintSuggestProjectileVelocity); \ DECLARE_FUNCTION(execGetPlatformName); \ DECLARE_FUNCTION(execEnableLiveStreaming); \ DECLARE_FUNCTION(execGetAccurateRealTime); \ DECLARE_FUNCTION(execGetAudioTimeSeconds); \ DECLARE_FUNCTION(execGetRealTimeSeconds); \ DECLARE_FUNCTION(execGetUnpausedTimeSeconds); \ DECLARE_FUNCTION(execGetTimeSeconds); \ DECLARE_FUNCTION(execGetWorldDeltaSeconds); \ DECLARE_FUNCTION(execDeleteGameInSlot); \ DECLARE_FUNCTION(execLoadGameFromSlot); \ DECLARE_FUNCTION(execDoesSaveGameExist); \ DECLARE_FUNCTION(execSaveGameToSlot); \ DECLARE_FUNCTION(execCreateSaveGameObject); \ DECLARE_FUNCTION(execFindCollisionUV); \ DECLARE_FUNCTION(execGetSurfaceType); \ DECLARE_FUNCTION(execMakeHitResult); \ DECLARE_FUNCTION(execBreakHitResult); \ DECLARE_FUNCTION(execSpawnDecalAttached); \ DECLARE_FUNCTION(execSpawnDecalAtLocation); \ DECLARE_FUNCTION(execGetMaxAudioChannelCount); \ DECLARE_FUNCTION(execSetMaxAudioChannelsScaled); \ DECLARE_FUNCTION(execGetCurrentReverbEffect); \ DECLARE_FUNCTION(execDeactivateReverbEffect); \ DECLARE_FUNCTION(execActivateReverbEffect); \ DECLARE_FUNCTION(execClearSoundMixModifiers); \ DECLARE_FUNCTION(execPopSoundMixModifier); \ DECLARE_FUNCTION(execPushSoundMixModifier); \ DECLARE_FUNCTION(execClearSoundMixClassOverride); \ DECLARE_FUNCTION(execSetSoundMixClassOverride); \ DECLARE_FUNCTION(execUnRetainAllSoundsInSoundClass); \ DECLARE_FUNCTION(execPrimeAllSoundsInSoundClass); \ DECLARE_FUNCTION(execSetActiveSpatialPluginByName); \ DECLARE_FUNCTION(execGetActiveSpatialPluginName); \ DECLARE_FUNCTION(execGetAvailableSpatialPluginNames); \ DECLARE_FUNCTION(execPrimeSound); \ DECLARE_FUNCTION(execSetBaseSoundMix); \ DECLARE_FUNCTION(execAreSubtitlesEnabled); \ DECLARE_FUNCTION(execSetSubtitlesEnabled); \ DECLARE_FUNCTION(execSpawnForceFeedbackAttached); \ DECLARE_FUNCTION(execSpawnForceFeedbackAtLocation); \ DECLARE_FUNCTION(execSpawnDialogueAttached); \ DECLARE_FUNCTION(execSpawnDialogueAtLocation); \ DECLARE_FUNCTION(execPlayDialogueAtLocation); \ DECLARE_FUNCTION(execSpawnDialogue2D); \ DECLARE_FUNCTION(execPlayDialogue2D); \ DECLARE_FUNCTION(execSpawnSoundAttached); \ DECLARE_FUNCTION(execSpawnSoundAtLocation); \ DECLARE_FUNCTION(execPlaySoundAtLocation); \ DECLARE_FUNCTION(execCreateSound2D); \ DECLARE_FUNCTION(execSpawnSound2D); \ DECLARE_FUNCTION(execPlaySound2D); \ DECLARE_FUNCTION(execSetGlobalListenerFocusParameters); \ DECLARE_FUNCTION(execSetSoundClassDistanceScale); \ DECLARE_FUNCTION(execSetGlobalPitchModulation); \ DECLARE_FUNCTION(execGetClosestListenerLocation); \ DECLARE_FUNCTION(execAreAnyListenersWithinRange); \ DECLARE_FUNCTION(execSpawnEmitterAttached); \ DECLARE_FUNCTION(execSpawnEmitterAtLocation); \ DECLARE_FUNCTION(execPlayWorldCameraShake); \ DECLARE_FUNCTION(execApplyDamage); \ DECLARE_FUNCTION(execApplyPointDamage); \ DECLARE_FUNCTION(execApplyRadialDamageWithFalloff); \ DECLARE_FUNCTION(execApplyRadialDamage); \ DECLARE_FUNCTION(execSetViewportMouseCaptureMode); \ DECLARE_FUNCTION(execGetViewportMouseCaptureMode); \ DECLARE_FUNCTION(execGetEnableWorldRendering); \ DECLARE_FUNCTION(execSetEnableWorldRendering); \ DECLARE_FUNCTION(execIsSplitscreenForceDisabled); \ DECLARE_FUNCTION(execSetForceDisableSplitscreen); \ DECLARE_FUNCTION(execIsGamePaused); \ DECLARE_FUNCTION(execSetGamePaused); \ DECLARE_FUNCTION(execSetGlobalTimeDilation); \ DECLARE_FUNCTION(execGetGlobalTimeDilation); \ DECLARE_FUNCTION(execObjectIsA); \ DECLARE_FUNCTION(execGetObjectClass); \ DECLARE_FUNCTION(execGetGameState); \ DECLARE_FUNCTION(execGetGameMode); \ DECLARE_FUNCTION(execGetCurrentLevelName); \ DECLARE_FUNCTION(execOpenLevelBySoftObjectPtr); \ DECLARE_FUNCTION(execOpenLevel); \ DECLARE_FUNCTION(execCancelAsyncLoading); \ DECLARE_FUNCTION(execFlushLevelStreaming); \ DECLARE_FUNCTION(execGetStreamingLevel); \ DECLARE_FUNCTION(execUnloadStreamLevelBySoftObjectPtr); \ DECLARE_FUNCTION(execUnloadStreamLevel); \ DECLARE_FUNCTION(execLoadStreamLevelBySoftObjectPtr); \ DECLARE_FUNCTION(execLoadStreamLevel); \ DECLARE_FUNCTION(execSetPlayerPlatformUserId); \ DECLARE_FUNCTION(execSetPlayerControllerID); \ DECLARE_FUNCTION(execGetPlayerControllerID); \ DECLARE_FUNCTION(execRemovePlayer); \ DECLARE_FUNCTION(execCreatePlayerFromPlatformUser); \ DECLARE_FUNCTION(execCreatePlayer); \ DECLARE_FUNCTION(execGetPlayerControllerFromPlatformUser); \ DECLARE_FUNCTION(execGetPlayerControllerFromID); \ DECLARE_FUNCTION(execIsAnyLocalPlayerCameraWithinRange); \ DECLARE_FUNCTION(execGetPlayerCameraManager); \ DECLARE_FUNCTION(execGetPlayerCharacter); \ DECLARE_FUNCTION(execGetPlayerPawn); \ DECLARE_FUNCTION(execGetPlayerController); \ DECLARE_FUNCTION(execGetNumLocalPlayerControllers); \ DECLARE_FUNCTION(execGetNumPlayerControllers); \ DECLARE_FUNCTION(execGetPlayerStateFromUniqueNetId); \ DECLARE_FUNCTION(execGetPlayerState); \ DECLARE_FUNCTION(execGetNumPlayerStates); \ DECLARE_FUNCTION(execGetGameInstance); \ DECLARE_FUNCTION(execFindNearestActor); \ DECLARE_FUNCTION(execGetAllActorsOfClassWithTag); \ DECLARE_FUNCTION(execGetAllActorsWithTag); \ DECLARE_FUNCTION(execGetAllActorsWithInterface); \ DECLARE_FUNCTION(execGetAllActorsOfClass); \ DECLARE_FUNCTION(execGetActorOfClass); \ DECLARE_FUNCTION(execGetActorArrayBounds); \ DECLARE_FUNCTION(execGetActorArrayAverageLocation); \ DECLARE_FUNCTION(execFinishSpawningActor); \ DECLARE_FUNCTION(execBeginDeferredActorSpawnFromClass); \ DECLARE_FUNCTION(execBeginSpawningActorFromBlueprint); \ DECLARE_FUNCTION(execSpawnObject); struct Z_Construct_UClass_UGameplayStatics_Statics; ENGINE_API UClass* Z_Construct_UClass_UGameplayStatics_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_INCLASS \ private: \ static void StaticRegisterNativesUGameplayStatics(); \ friend struct ::Z_Construct_UClass_UGameplayStatics_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UGameplayStatics_NoRegister(); \ public: \ DECLARE_CLASS2(UGameplayStatics, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGameplayStatics_NoRegister) \ DECLARE_SERIALIZER(UGameplayStatics) #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UGameplayStatics(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayStatics) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UGameplayStatics); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayStatics); \ /** Deleted move- and copy-constructors, should never be used */ \ UGameplayStatics(UGameplayStatics&&) = delete; \ UGameplayStatics(const UGameplayStatics&) = delete; \ ENGINE_API virtual ~UGameplayStatics(); #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_50_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h_53_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameplayStatics; // ********** End Class UGameplayStatics *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Kismet_GameplayStatics_h PRAGMA_ENABLE_DEPRECATION_WARNINGS