// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/GameInstance.h" #ifdef ENGINE_GameInstance_generated_h #error "GameInstance.generated.h already included, missing '#pragma once' in GameInstance.h" #endif #define ENGINE_GameInstance_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AController; class APawn; enum class EInputDeviceConnectionState : uint8; struct FInputDeviceId; struct FPlatformUserId; // ********** Begin Delegate FOnPawnControllerChanged ********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h_59_DELEGATE \ ENGINE_API void FOnPawnControllerChanged_DelegateWrapper(const FMulticastScriptDelegate& OnPawnControllerChanged, APawn* Pawn, AController* Controller); // ********** End Delegate FOnPawnControllerChanged ************************************************ // ********** Begin Delegate FOnUserInputDeviceConnectionChange ************************************ #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h_61_DELEGATE \ ENGINE_API void FOnUserInputDeviceConnectionChange_DelegateWrapper(const FMulticastScriptDelegate& OnUserInputDeviceConnectionChange, EInputDeviceConnectionState NewConnectionState, FPlatformUserId PlatformUserId, FInputDeviceId InputDeviceId); // ********** End Delegate FOnUserInputDeviceConnectionChange ************************************** // ********** Begin Delegate FOnUserInputDevicePairingChange *************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h_62_DELEGATE \ ENGINE_API void FOnUserInputDevicePairingChange_DelegateWrapper(const FMulticastScriptDelegate& OnUserInputDevicePairingChange, FInputDeviceId InputDeviceId, FPlatformUserId NewUserPlatformId, FPlatformUserId OldUserPlatformId); // ********** End Delegate FOnUserInputDevicePairingChange ***************************************** // ********** Begin Class UGameInstance ************************************************************ #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h_153_RPC_WRAPPERS \ DECLARE_FUNCTION(execDebugRemovePlayer); \ DECLARE_FUNCTION(execDebugCreatePlayer); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h_153_CALLBACK_WRAPPERS struct Z_Construct_UClass_UGameInstance_Statics; ENGINE_API UClass* Z_Construct_UClass_UGameInstance_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h_153_INCLASS \ private: \ static void StaticRegisterNativesUGameInstance(); \ friend struct ::Z_Construct_UClass_UGameInstance_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UGameInstance_NoRegister(); \ public: \ DECLARE_CLASS2(UGameInstance, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGameInstance_NoRegister) \ DECLARE_SERIALIZER(UGameInstance) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h_153_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UGameInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameInstance) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UGameInstance); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameInstance); \ /** Deleted move- and copy-constructors, should never be used */ \ UGameInstance(UGameInstance&&) = delete; \ UGameInstance(const UGameInstance&) = delete; \ ENGINE_API virtual ~UGameInstance(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h_150_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h_153_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h_153_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h_153_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h_153_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h_153_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameInstance; // ********** End Class UGameInstance ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_GameInstance_h PRAGMA_ENABLE_DEPRECATION_WARNINGS