// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/ForceFeedbackEffect.h" #include "Curves/CurveFloat.h" #include "GameFramework/InputDevicePropertyHandle.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeForceFeedbackEffect() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); ENGINE_API UClass* Z_Construct_UClass_UForceFeedbackEffect(); ENGINE_API UClass* Z_Construct_UClass_UForceFeedbackEffect_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UInputDeviceProperty_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActiveForceFeedbackEffect(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackChannelDetails(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputDevicePropertyHandle(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FRuntimeFloatCurve(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FForceFeedbackChannelDetails ************************************** struct Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics { static inline consteval int32 GetStructSize() { return sizeof(FForceFeedbackChannelDetails); } static inline consteval int16 GetStructAlignment() { return alignof(FForceFeedbackChannelDetails); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAffectsLeftLarge_MetaData[] = { { "Category", "ChannelDetails" }, { "Comment", "/** Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information. */" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, { "ToolTip", "Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAffectsLeftSmall_MetaData[] = { { "Category", "ChannelDetails" }, { "Comment", "/** Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information. */" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, { "ToolTip", "Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAffectsRightLarge_MetaData[] = { { "Category", "ChannelDetails" }, { "Comment", "/** Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information. */" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, { "ToolTip", "Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAffectsRightSmall_MetaData[] = { { "Category", "ChannelDetails" }, { "Comment", "/** Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information. */" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, { "ToolTip", "Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Curve_MetaData[] = { { "Category", "ChannelDetails" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FForceFeedbackChannelDetails constinit property declarations ****** static void NewProp_bAffectsLeftLarge_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAffectsLeftLarge; static void NewProp_bAffectsLeftSmall_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAffectsLeftSmall; static void NewProp_bAffectsRightLarge_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAffectsRightLarge; static void NewProp_bAffectsRightSmall_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAffectsRightSmall; static const UECodeGen_Private::FStructPropertyParams NewProp_Curve; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FForceFeedbackChannelDetails constinit property declarations ******** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FForceFeedbackChannelDetails; class UScriptStruct* FForceFeedbackChannelDetails::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FForceFeedbackChannelDetails.OuterSingleton) { Z_Registration_Info_UScriptStruct_FForceFeedbackChannelDetails.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FForceFeedbackChannelDetails, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ForceFeedbackChannelDetails")); } return Z_Registration_Info_UScriptStruct_FForceFeedbackChannelDetails.OuterSingleton; } // ********** Begin ScriptStruct FForceFeedbackChannelDetails Property Definitions ***************** void Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsLeftLarge_SetBit(void* Obj) { ((FForceFeedbackChannelDetails*)Obj)->bAffectsLeftLarge = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsLeftLarge = { "bAffectsLeftLarge", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FForceFeedbackChannelDetails), &Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsLeftLarge_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAffectsLeftLarge_MetaData), NewProp_bAffectsLeftLarge_MetaData) }; void Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsLeftSmall_SetBit(void* Obj) { ((FForceFeedbackChannelDetails*)Obj)->bAffectsLeftSmall = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsLeftSmall = { "bAffectsLeftSmall", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FForceFeedbackChannelDetails), &Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsLeftSmall_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAffectsLeftSmall_MetaData), NewProp_bAffectsLeftSmall_MetaData) }; void Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsRightLarge_SetBit(void* Obj) { ((FForceFeedbackChannelDetails*)Obj)->bAffectsRightLarge = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsRightLarge = { "bAffectsRightLarge", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FForceFeedbackChannelDetails), &Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsRightLarge_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAffectsRightLarge_MetaData), NewProp_bAffectsRightLarge_MetaData) }; void Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsRightSmall_SetBit(void* Obj) { ((FForceFeedbackChannelDetails*)Obj)->bAffectsRightSmall = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsRightSmall = { "bAffectsRightSmall", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FForceFeedbackChannelDetails), &Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsRightSmall_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAffectsRightSmall_MetaData), NewProp_bAffectsRightSmall_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_Curve = { "Curve", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FForceFeedbackChannelDetails, Curve), Z_Construct_UScriptStruct_FRuntimeFloatCurve, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Curve_MetaData), NewProp_Curve_MetaData) }; // 2560417949 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsLeftLarge, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsLeftSmall, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsRightLarge, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_bAffectsRightSmall, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewProp_Curve, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::PropPointers) < 2048); // ********** End ScriptStruct FForceFeedbackChannelDetails Property Definitions ******************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "ForceFeedbackChannelDetails", Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::PropPointers), sizeof(FForceFeedbackChannelDetails), alignof(FForceFeedbackChannelDetails), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackChannelDetails() { if (!Z_Registration_Info_UScriptStruct_FForceFeedbackChannelDetails.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FForceFeedbackChannelDetails.InnerSingleton, Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FForceFeedbackChannelDetails.InnerSingleton); } // ********** End ScriptStruct FForceFeedbackChannelDetails **************************************** // ********** Begin ScriptStruct FActiveForceFeedbackEffect **************************************** struct Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics { static inline consteval int32 GetStructSize() { return sizeof(FActiveForceFeedbackEffect); } static inline consteval int16 GetStructAlignment() { return alignof(FActiveForceFeedbackEffect); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ForceFeedbackEffect_MetaData[] = { { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveDeviceProperties_MetaData[] = { { "Comment", "/** Array of device properties that have been activated by this force feedback effect */" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, { "ToolTip", "Array of device properties that have been activated by this force feedback effect" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FActiveForceFeedbackEffect constinit property declarations ******** static const UECodeGen_Private::FObjectPropertyParams NewProp_ForceFeedbackEffect; static const UECodeGen_Private::FStructPropertyParams NewProp_ActiveDeviceProperties_ElementProp; static const UECodeGen_Private::FSetPropertyParams NewProp_ActiveDeviceProperties; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FActiveForceFeedbackEffect constinit property declarations ********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FActiveForceFeedbackEffect; class UScriptStruct* FActiveForceFeedbackEffect::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FActiveForceFeedbackEffect.OuterSingleton) { Z_Registration_Info_UScriptStruct_FActiveForceFeedbackEffect.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FActiveForceFeedbackEffect, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ActiveForceFeedbackEffect")); } return Z_Registration_Info_UScriptStruct_FActiveForceFeedbackEffect.OuterSingleton; } // ********** Begin ScriptStruct FActiveForceFeedbackEffect Property Definitions ******************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::NewProp_ForceFeedbackEffect = { "ForceFeedbackEffect", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActiveForceFeedbackEffect, ForceFeedbackEffect), Z_Construct_UClass_UForceFeedbackEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ForceFeedbackEffect_MetaData), NewProp_ForceFeedbackEffect_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::NewProp_ActiveDeviceProperties_ElementProp = { "ActiveDeviceProperties", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FInputDevicePropertyHandle, METADATA_PARAMS(0, nullptr) }; // 3505371275 static_assert(TModels_V, "The structure 'FInputDevicePropertyHandle' is used in a TSet but does not have a GetValueTypeHash defined"); const UECodeGen_Private::FSetPropertyParams Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::NewProp_ActiveDeviceProperties = { "ActiveDeviceProperties", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Set, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FActiveForceFeedbackEffect, ActiveDeviceProperties), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveDeviceProperties_MetaData), NewProp_ActiveDeviceProperties_MetaData) }; // 3505371275 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::NewProp_ForceFeedbackEffect, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::NewProp_ActiveDeviceProperties_ElementProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::NewProp_ActiveDeviceProperties, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::PropPointers) < 2048); // ********** End ScriptStruct FActiveForceFeedbackEffect Property Definitions ********************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "ActiveForceFeedbackEffect", Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::PropPointers), sizeof(FActiveForceFeedbackEffect), alignof(FActiveForceFeedbackEffect), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FActiveForceFeedbackEffect() { if (!Z_Registration_Info_UScriptStruct_FActiveForceFeedbackEffect.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FActiveForceFeedbackEffect.InnerSingleton, Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FActiveForceFeedbackEffect.InnerSingleton); } // ********** End ScriptStruct FActiveForceFeedbackEffect ****************************************** // ********** Begin ScriptStruct FForceFeedbackEffectOverridenChannelDetails *********************** struct Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics { static inline consteval int32 GetStructSize() { return sizeof(FForceFeedbackEffectOverridenChannelDetails); } static inline consteval int16 GetStructAlignment() { return alignof(FForceFeedbackEffectOverridenChannelDetails); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/** A wrapper struct for setting channel details on a per-platform basis */" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, { "ToolTip", "A wrapper struct for setting channel details on a per-platform basis" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ChannelDetails_MetaData[] = { { "Category", "ForceFeedbackEffect" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FForceFeedbackEffectOverridenChannelDetails constinit property declarations static const UECodeGen_Private::FStructPropertyParams NewProp_ChannelDetails_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ChannelDetails; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FForceFeedbackEffectOverridenChannelDetails constinit property declarations static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails; class UScriptStruct* FForceFeedbackEffectOverridenChannelDetails::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails.OuterSingleton) { Z_Registration_Info_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ForceFeedbackEffectOverridenChannelDetails")); } return Z_Registration_Info_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails.OuterSingleton; } // ********** Begin ScriptStruct FForceFeedbackEffectOverridenChannelDetails Property Definitions ** const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics::NewProp_ChannelDetails_Inner = { "ChannelDetails", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FForceFeedbackChannelDetails, METADATA_PARAMS(0, nullptr) }; // 497677149 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics::NewProp_ChannelDetails = { "ChannelDetails", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FForceFeedbackEffectOverridenChannelDetails, ChannelDetails), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ChannelDetails_MetaData), NewProp_ChannelDetails_MetaData) }; // 497677149 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics::NewProp_ChannelDetails_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics::NewProp_ChannelDetails, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics::PropPointers) < 2048); // ********** End ScriptStruct FForceFeedbackEffectOverridenChannelDetails Property Definitions **** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "ForceFeedbackEffectOverridenChannelDetails", Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics::PropPointers), sizeof(FForceFeedbackEffectOverridenChannelDetails), alignof(FForceFeedbackEffectOverridenChannelDetails), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails() { if (!Z_Registration_Info_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails.InnerSingleton, Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails.InnerSingleton); } // ********** End ScriptStruct FForceFeedbackEffectOverridenChannelDetails ************************* // ********** Begin Class UForceFeedbackEffect ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UForceFeedbackEffect; UClass* UForceFeedbackEffect::GetPrivateStaticClass() { using TClass = UForceFeedbackEffect; if (!Z_Registration_Info_UClass_UForceFeedbackEffect.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ForceFeedbackEffect"), Z_Registration_Info_UClass_UForceFeedbackEffect.InnerSingleton, StaticRegisterNativesUForceFeedbackEffect, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UForceFeedbackEffect.InnerSingleton; } UClass* Z_Construct_UClass_UForceFeedbackEffect_NoRegister() { return UForceFeedbackEffect::GetPrivateStaticClass(); } struct Z_Construct_UClass_UForceFeedbackEffect_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * A predefined force-feedback effect to be played on a controller\n */" }, { "IncludePath", "GameFramework/ForceFeedbackEffect.h" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, { "ToolTip", "A predefined force-feedback effect to be played on a controller" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ChannelDetails_MetaData[] = { { "Category", "ForceFeedbackEffect" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PerDeviceOverrides_MetaData[] = { { "Category", "ForceFeedbackEffect" }, { "Comment", "/** A map of platform name -> ForceFeedback channel details */" }, { "GetOptions", "Engine.InputPlatformSettings.GetAllHardwareDeviceNames" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, { "ToolTip", "A map of platform name -> ForceFeedback channel details" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeviceProperties_Inner_MetaData[] = { { "Category", "ForceFeedbackEffect" }, { "Comment", "/** A map of input device properties that we want to set while this effect is playing */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, { "ToolTip", "A map of input device properties that we want to set while this effect is playing" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DeviceProperties_MetaData[] = { { "Category", "ForceFeedbackEffect" }, { "Comment", "/** A map of input device properties that we want to set while this effect is playing */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, { "ToolTip", "A map of input device properties that we want to set while this effect is playing" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Duration_MetaData[] = { { "Category", "Info" }, { "Comment", "/** Duration of force feedback pattern in seconds. */" }, { "ModuleRelativePath", "Classes/GameFramework/ForceFeedbackEffect.h" }, { "ToolTip", "Duration of force feedback pattern in seconds." }, }; #endif // WITH_METADATA // ********** Begin Class UForceFeedbackEffect constinit property declarations ********************* static const UECodeGen_Private::FStructPropertyParams NewProp_ChannelDetails_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_ChannelDetails; static const UECodeGen_Private::FStructPropertyParams NewProp_PerDeviceOverrides_ValueProp; static const UECodeGen_Private::FNamePropertyParams NewProp_PerDeviceOverrides_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_PerDeviceOverrides; static const UECodeGen_Private::FObjectPropertyParams NewProp_DeviceProperties_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_DeviceProperties; static const UECodeGen_Private::FFloatPropertyParams NewProp_Duration; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UForceFeedbackEffect constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UForceFeedbackEffect_Statics // ********** Begin Class UForceFeedbackEffect Property Definitions ******************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_ChannelDetails_Inner = { "ChannelDetails", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FForceFeedbackChannelDetails, METADATA_PARAMS(0, nullptr) }; // 497677149 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_ChannelDetails = { "ChannelDetails", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UForceFeedbackEffect, ChannelDetails), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ChannelDetails_MetaData), NewProp_ChannelDetails_MetaData) }; // 497677149 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_PerDeviceOverrides_ValueProp = { "PerDeviceOverrides", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails, METADATA_PARAMS(0, nullptr) }; // 3872714857 const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_PerDeviceOverrides_Key_KeyProp = { "PerDeviceOverrides_Key", nullptr, (EPropertyFlags)0x0000000000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_PerDeviceOverrides = { "PerDeviceOverrides", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UForceFeedbackEffect, PerDeviceOverrides), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PerDeviceOverrides_MetaData), NewProp_PerDeviceOverrides_MetaData) }; // 3872714857 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_DeviceProperties_Inner = { "DeviceProperties", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UInputDeviceProperty_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeviceProperties_Inner_MetaData), NewProp_DeviceProperties_Inner_MetaData) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_DeviceProperties = { "DeviceProperties", nullptr, (EPropertyFlags)0x0114008000000009, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UForceFeedbackEffect, DeviceProperties), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DeviceProperties_MetaData), NewProp_DeviceProperties_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_Duration = { "Duration", nullptr, (EPropertyFlags)0x0010010000020015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UForceFeedbackEffect, Duration), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Duration_MetaData), NewProp_Duration_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UForceFeedbackEffect_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_ChannelDetails_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_ChannelDetails, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_PerDeviceOverrides_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_PerDeviceOverrides_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_PerDeviceOverrides, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_DeviceProperties_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_DeviceProperties, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UForceFeedbackEffect_Statics::NewProp_Duration, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UForceFeedbackEffect_Statics::PropPointers) < 2048); // ********** End Class UForceFeedbackEffect Property Definitions ********************************** UObject* (*const Z_Construct_UClass_UForceFeedbackEffect_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UForceFeedbackEffect_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UForceFeedbackEffect_Statics::ClassParams = { &UForceFeedbackEffect::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UForceFeedbackEffect_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UForceFeedbackEffect_Statics::PropPointers), 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UForceFeedbackEffect_Statics::Class_MetaDataParams), Z_Construct_UClass_UForceFeedbackEffect_Statics::Class_MetaDataParams) }; void UForceFeedbackEffect::StaticRegisterNativesUForceFeedbackEffect() { } UClass* Z_Construct_UClass_UForceFeedbackEffect() { if (!Z_Registration_Info_UClass_UForceFeedbackEffect.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UForceFeedbackEffect.OuterSingleton, Z_Construct_UClass_UForceFeedbackEffect_Statics::ClassParams); } return Z_Registration_Info_UClass_UForceFeedbackEffect.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UForceFeedbackEffect); UForceFeedbackEffect::~UForceFeedbackEffect() {} // ********** End Class UForceFeedbackEffect ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FForceFeedbackChannelDetails::StaticStruct, Z_Construct_UScriptStruct_FForceFeedbackChannelDetails_Statics::NewStructOps, TEXT("ForceFeedbackChannelDetails"),&Z_Registration_Info_UScriptStruct_FForceFeedbackChannelDetails, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FForceFeedbackChannelDetails), 497677149U) }, { FActiveForceFeedbackEffect::StaticStruct, Z_Construct_UScriptStruct_FActiveForceFeedbackEffect_Statics::NewStructOps, TEXT("ActiveForceFeedbackEffect"),&Z_Registration_Info_UScriptStruct_FActiveForceFeedbackEffect, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FActiveForceFeedbackEffect), 1780246946U) }, { FForceFeedbackEffectOverridenChannelDetails::StaticStruct, Z_Construct_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails_Statics::NewStructOps, TEXT("ForceFeedbackEffectOverridenChannelDetails"),&Z_Registration_Info_UScriptStruct_FForceFeedbackEffectOverridenChannelDetails, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FForceFeedbackEffectOverridenChannelDetails), 3872714857U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UForceFeedbackEffect, UForceFeedbackEffect::StaticClass, TEXT("UForceFeedbackEffect"), &Z_Registration_Info_UClass_UForceFeedbackEffect, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UForceFeedbackEffect), 3347036070U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h__Script_Engine_1327493849{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h__Script_Engine_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_ForceFeedbackEffect_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS