// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/Font.h" #ifdef ENGINE_Font_generated_h #error "Font.generated.h already included, missing '#pragma once' in Font.h" #endif #define ENGINE_Font_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FFontCharacter **************************************************** struct Z_Construct_UScriptStruct_FFontCharacter_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_40_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFontCharacter_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FFontCharacter; // ********** End ScriptStruct FFontCharacter ****************************************************** // ********** Begin Class UFont ******************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UFont, ENGINE_API) struct Z_Construct_UClass_UFont_Statics; ENGINE_API UClass* Z_Construct_UClass_UFont_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_INCLASS \ private: \ static void StaticRegisterNativesUFont(); \ friend struct ::Z_Construct_UClass_UFont_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UFont_NoRegister(); \ public: \ DECLARE_CLASS2(UFont, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UFont_NoRegister) \ DECLARE_SERIALIZER(UFont) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UFont(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFont) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UFont); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFont); \ /** Deleted move- and copy-constructors, should never be used */ \ UFont(UFont&&) = delete; \ UFont(const UFont&) = delete; \ ENGINE_API virtual ~UFont(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_109_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h_112_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UFont; // ********** End Class UFont ********************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Font_h // ********** Begin Enum EFontCacheType ************************************************************ #define FOREACH_ENUM_EFONTCACHETYPE(op) \ op(EFontCacheType::Offline) \ op(EFontCacheType::Runtime) enum class EFontCacheType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EFontCacheType ************************************************************** // ********** Begin Enum ERuntimeFontSource ******************************************************** #define FOREACH_ENUM_ERUNTIMEFONTSOURCE(op) \ op(ERuntimeFontSource::Asset) \ op(ERuntimeFontSource::CoreStyleDefault) enum class ERuntimeFontSource : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERuntimeFontSource ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS