// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/DataLayer/ExternalDataLayerManager.h" #ifdef ENGINE_ExternalDataLayerManager_generated_h #error "ExternalDataLayerManager.generated.h already included, missing '#pragma once' in ExternalDataLayerManager.h" #endif #define ENGINE_ExternalDataLayerManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UExternalDataLayerManager ************************************************ #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UExternalDataLayerManager, ENGINE_API) struct Z_Construct_UClass_UExternalDataLayerManager_Statics; ENGINE_API UClass* Z_Construct_UClass_UExternalDataLayerManager_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUExternalDataLayerManager(); \ friend struct ::Z_Construct_UClass_UExternalDataLayerManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UExternalDataLayerManager_NoRegister(); \ public: \ DECLARE_CLASS2(UExternalDataLayerManager, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UExternalDataLayerManager_NoRegister) \ DECLARE_SERIALIZER(UExternalDataLayerManager) \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_ARCHIVESERIALIZER \ DECLARE_WITHIN(UWorldPartition) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UExternalDataLayerManager(UExternalDataLayerManager&&) = delete; \ UExternalDataLayerManager(const UExternalDataLayerManager&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UExternalDataLayerManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UExternalDataLayerManager); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UExternalDataLayerManager) \ ENGINE_API virtual ~UExternalDataLayerManager(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_25_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h_28_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UExternalDataLayerManager; // ********** End Class UExternalDataLayerManager ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS