// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/DataLayer/ExternalDataLayerAsset.h" #ifdef ENGINE_ExternalDataLayerAsset_generated_h #error "ExternalDataLayerAsset.generated.h already included, missing '#pragma once' in ExternalDataLayerAsset.h" #endif #define ENGINE_ExternalDataLayerAsset_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UExternalDataLayerAsset ************************************************** struct Z_Construct_UClass_UExternalDataLayerAsset_Statics; ENGINE_API UClass* Z_Construct_UClass_UExternalDataLayerAsset_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerAsset_h_17_INCLASS \ private: \ static void StaticRegisterNativesUExternalDataLayerAsset(); \ friend struct ::Z_Construct_UClass_UExternalDataLayerAsset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UExternalDataLayerAsset_NoRegister(); \ public: \ DECLARE_CLASS2(UExternalDataLayerAsset, UDataLayerAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UExternalDataLayerAsset_NoRegister) \ DECLARE_SERIALIZER(UExternalDataLayerAsset) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerAsset_h_17_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UExternalDataLayerAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UExternalDataLayerAsset) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UExternalDataLayerAsset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UExternalDataLayerAsset); \ /** Deleted move- and copy-constructors, should never be used */ \ UExternalDataLayerAsset(UExternalDataLayerAsset&&) = delete; \ UExternalDataLayerAsset(const UExternalDataLayerAsset&) = delete; \ ENGINE_API virtual ~UExternalDataLayerAsset(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerAsset_h_14_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerAsset_h_17_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerAsset_h_17_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerAsset_h_17_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UExternalDataLayerAsset; // ********** End Class UExternalDataLayerAsset **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_ExternalDataLayerAsset_h PRAGMA_ENABLE_DEPRECATION_WARNINGS