// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PacketHandlers/EngineHandlerComponentFactory.h" #ifdef ENGINE_EngineHandlerComponentFactory_generated_h #error "EngineHandlerComponentFactory.generated.h already included, missing '#pragma once' in EngineHandlerComponentFactory.h" #endif #define ENGINE_EngineHandlerComponentFactory_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UEngineHandlerComponentFactory ******************************************* struct Z_Construct_UClass_UEngineHandlerComponentFactory_Statics; ENGINE_API UClass* Z_Construct_UClass_UEngineHandlerComponentFactory_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_PacketHandlers_EngineHandlerComponentFactory_h_19_INCLASS \ private: \ static void StaticRegisterNativesUEngineHandlerComponentFactory(); \ friend struct ::Z_Construct_UClass_UEngineHandlerComponentFactory_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UEngineHandlerComponentFactory_NoRegister(); \ public: \ DECLARE_CLASS2(UEngineHandlerComponentFactory, UHandlerComponentFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UEngineHandlerComponentFactory_NoRegister) \ DECLARE_SERIALIZER(UEngineHandlerComponentFactory) #define FID_Engine_Source_Runtime_Engine_Classes_PacketHandlers_EngineHandlerComponentFactory_h_19_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UEngineHandlerComponentFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UEngineHandlerComponentFactory) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UEngineHandlerComponentFactory); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEngineHandlerComponentFactory); \ /** Deleted move- and copy-constructors, should never be used */ \ UEngineHandlerComponentFactory(UEngineHandlerComponentFactory&&) = delete; \ UEngineHandlerComponentFactory(const UEngineHandlerComponentFactory&) = delete; \ NO_API virtual ~UEngineHandlerComponentFactory(); #define FID_Engine_Source_Runtime_Engine_Classes_PacketHandlers_EngineHandlerComponentFactory_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_PacketHandlers_EngineHandlerComponentFactory_h_19_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_PacketHandlers_EngineHandlerComponentFactory_h_19_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_PacketHandlers_EngineHandlerComponentFactory_h_19_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UEngineHandlerComponentFactory; // ********** End Class UEngineHandlerComponentFactory ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PacketHandlers_EngineHandlerComponentFactory_h PRAGMA_ENABLE_DEPRECATION_WARNINGS