// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Elements/Framework/EngineElementsLibrary.h" #ifdef ENGINE_EngineElementsLibrary_generated_h #error "EngineElementsLibrary.generated.h already included, missing '#pragma once' in EngineElementsLibrary.h" #endif #define ENGINE_EngineElementsLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class AActor; class UActorComponent; class UInstancedStaticMeshComponent; class UObject; struct FScriptTypedElementHandle; // ********** Begin Class UEngineElementsLibrary *************************************************** #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Public_Elements_Framework_EngineElementsLibrary_h_27_RPC_WRAPPERS_NO_PURE_DECLS_EOD \ DECLARE_FUNCTION(execK2_AcquireEditorSMInstanceElementHandle); \ DECLARE_FUNCTION(execK2_AcquireEditorComponentElementHandle); \ DECLARE_FUNCTION(execK2_AcquireEditorActorElementHandle); \ DECLARE_FUNCTION(execK2_AcquireEditorObjectElementHandle); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Public_Elements_Framework_EngineElementsLibrary_h_27_RPC_WRAPPERS_NO_PURE_DECLS_EOD #endif // WITH_EDITOR struct Z_Construct_UClass_UEngineElementsLibrary_Statics; ENGINE_API UClass* Z_Construct_UClass_UEngineElementsLibrary_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Elements_Framework_EngineElementsLibrary_h_27_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUEngineElementsLibrary(); \ friend struct ::Z_Construct_UClass_UEngineElementsLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UEngineElementsLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UEngineElementsLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UEngineElementsLibrary_NoRegister) \ DECLARE_SERIALIZER(UEngineElementsLibrary) #define FID_Engine_Source_Runtime_Engine_Public_Elements_Framework_EngineElementsLibrary_h_27_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UEngineElementsLibrary(UEngineElementsLibrary&&) = delete; \ UEngineElementsLibrary(const UEngineElementsLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UEngineElementsLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEngineElementsLibrary); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UEngineElementsLibrary) \ ENGINE_API virtual ~UEngineElementsLibrary(); #define FID_Engine_Source_Runtime_Engine_Public_Elements_Framework_EngineElementsLibrary_h_24_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Elements_Framework_EngineElementsLibrary_h_27_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Elements_Framework_EngineElementsLibrary_h_27_RPC_WRAPPERS_NO_PURE_DECLS_EOD \ FID_Engine_Source_Runtime_Engine_Public_Elements_Framework_EngineElementsLibrary_h_27_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Elements_Framework_EngineElementsLibrary_h_27_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UEngineElementsLibrary; // ********** End Class UEngineElementsLibrary ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Elements_Framework_EngineElementsLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS