// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/DocumentationActor.h" #ifdef ENGINE_DocumentationActor_generated_h #error "DocumentationActor.generated.h already included, missing '#pragma once' in DocumentationActor.h" #endif #define ENGINE_DocumentationActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ADocumentationActor ****************************************************** struct Z_Construct_UClass_ADocumentationActor_Statics; ENGINE_API UClass* Z_Construct_UClass_ADocumentationActor_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DocumentationActor_h_30_INCLASS \ private: \ static void StaticRegisterNativesADocumentationActor(); \ friend struct ::Z_Construct_UClass_ADocumentationActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ADocumentationActor_NoRegister(); \ public: \ DECLARE_CLASS2(ADocumentationActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ADocumentationActor_NoRegister) \ DECLARE_SERIALIZER(ADocumentationActor) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DocumentationActor_h_30_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ADocumentationActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ADocumentationActor) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ADocumentationActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADocumentationActor); \ /** Deleted move- and copy-constructors, should never be used */ \ ADocumentationActor(ADocumentationActor&&) = delete; \ ADocumentationActor(const ADocumentationActor&) = delete; \ ENGINE_API virtual ~ADocumentationActor(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DocumentationActor_h_26_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DocumentationActor_h_30_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DocumentationActor_h_30_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DocumentationActor_h_30_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ADocumentationActor; // ********** End Class ADocumentationActor ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_DocumentationActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS