// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Distributions/DistributionFloatParticleParameter.h" #ifdef ENGINE_DistributionFloatParticleParameter_generated_h #error "DistributionFloatParticleParameter.generated.h already included, missing '#pragma once' in DistributionFloatParticleParameter.h" #endif #define ENGINE_DistributionFloatParticleParameter_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UDistributionFloatParticleParameter ************************************** struct Z_Construct_UClass_UDistributionFloatParticleParameter_Statics; ENGINE_API UClass* Z_Construct_UClass_UDistributionFloatParticleParameter_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatParticleParameter_h_14_INCLASS \ private: \ static void StaticRegisterNativesUDistributionFloatParticleParameter(); \ friend struct ::Z_Construct_UClass_UDistributionFloatParticleParameter_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDistributionFloatParticleParameter_NoRegister(); \ public: \ DECLARE_CLASS2(UDistributionFloatParticleParameter, UDistributionFloatParameterBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDistributionFloatParticleParameter_NoRegister) \ DECLARE_SERIALIZER(UDistributionFloatParticleParameter) #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatParticleParameter_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UDistributionFloatParticleParameter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDistributionFloatParticleParameter) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDistributionFloatParticleParameter); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDistributionFloatParticleParameter); \ /** Deleted move- and copy-constructors, should never be used */ \ UDistributionFloatParticleParameter(UDistributionFloatParticleParameter&&) = delete; \ UDistributionFloatParticleParameter(const UDistributionFloatParticleParameter&) = delete; \ ENGINE_API virtual ~UDistributionFloatParticleParameter(); #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatParticleParameter_h_11_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatParticleParameter_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatParticleParameter_h_14_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatParticleParameter_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDistributionFloatParticleParameter; // ********** End Class UDistributionFloatParticleParameter **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatParticleParameter_h PRAGMA_ENABLE_DEPRECATION_WARNINGS