// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Distributions/DistributionFloatConstant.h" #ifdef ENGINE_DistributionFloatConstant_generated_h #error "DistributionFloatConstant.generated.h already included, missing '#pragma once' in DistributionFloatConstant.h" #endif #define ENGINE_DistributionFloatConstant_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UDistributionFloatConstant *********************************************** struct Z_Construct_UClass_UDistributionFloatConstant_Statics; ENGINE_API UClass* Z_Construct_UClass_UDistributionFloatConstant_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatConstant_h_14_INCLASS \ private: \ static void StaticRegisterNativesUDistributionFloatConstant(); \ friend struct ::Z_Construct_UClass_UDistributionFloatConstant_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDistributionFloatConstant_NoRegister(); \ public: \ DECLARE_CLASS2(UDistributionFloatConstant, UDistributionFloat, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDistributionFloatConstant_NoRegister) \ DECLARE_SERIALIZER(UDistributionFloatConstant) #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatConstant_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UDistributionFloatConstant(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDistributionFloatConstant) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDistributionFloatConstant); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDistributionFloatConstant); \ /** Deleted move- and copy-constructors, should never be used */ \ UDistributionFloatConstant(UDistributionFloatConstant&&) = delete; \ UDistributionFloatConstant(const UDistributionFloatConstant&) = delete; \ ENGINE_API virtual ~UDistributionFloatConstant(); #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatConstant_h_11_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatConstant_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatConstant_h_14_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatConstant_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDistributionFloatConstant; // ********** End Class UDistributionFloatConstant ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatConstant_h PRAGMA_ENABLE_DEPRECATION_WARNINGS