// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Distributions/DistributionFloatConstant.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeDistributionFloatConstant() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UDistributionFloat(); ENGINE_API UClass* Z_Construct_UClass_UDistributionFloatConstant(); ENGINE_API UClass* Z_Construct_UClass_UDistributionFloatConstant_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UDistributionFloatConstant *********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UDistributionFloatConstant; UClass* UDistributionFloatConstant::GetPrivateStaticClass() { using TClass = UDistributionFloatConstant; if (!Z_Registration_Info_UClass_UDistributionFloatConstant.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DistributionFloatConstant"), Z_Registration_Info_UClass_UDistributionFloatConstant.InnerSingleton, StaticRegisterNativesUDistributionFloatConstant, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UDistributionFloatConstant.InnerSingleton; } UClass* Z_Construct_UClass_UDistributionFloatConstant_NoRegister() { return UDistributionFloatConstant::GetPrivateStaticClass(); } struct Z_Construct_UClass_UDistributionFloatConstant_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "HideCategories", "Object Object" }, { "IncludePath", "Distributions/DistributionFloatConstant.h" }, { "ModuleRelativePath", "Classes/Distributions/DistributionFloatConstant.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Constant_MetaData[] = { { "Category", "DistributionFloatConstant" }, { "Comment", "/** This float will be returned for all values of time. */" }, { "ModuleRelativePath", "Classes/Distributions/DistributionFloatConstant.h" }, { "ToolTip", "This float will be returned for all values of time." }, }; #endif // WITH_METADATA // ********** Begin Class UDistributionFloatConstant constinit property declarations *************** static const UECodeGen_Private::FFloatPropertyParams NewProp_Constant; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UDistributionFloatConstant constinit property declarations ***************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UDistributionFloatConstant_Statics // ********** Begin Class UDistributionFloatConstant Property Definitions ************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UDistributionFloatConstant_Statics::NewProp_Constant = { "Constant", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDistributionFloatConstant, Constant), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Constant_MetaData), NewProp_Constant_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDistributionFloatConstant_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDistributionFloatConstant_Statics::NewProp_Constant, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDistributionFloatConstant_Statics::PropPointers) < 2048); // ********** End Class UDistributionFloatConstant Property Definitions **************************** UObject* (*const Z_Construct_UClass_UDistributionFloatConstant_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UDistributionFloat, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDistributionFloatConstant_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UDistributionFloatConstant_Statics::ClassParams = { &UDistributionFloatConstant::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UDistributionFloatConstant_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UDistributionFloatConstant_Statics::PropPointers), 0, 0x002830A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDistributionFloatConstant_Statics::Class_MetaDataParams), Z_Construct_UClass_UDistributionFloatConstant_Statics::Class_MetaDataParams) }; void UDistributionFloatConstant::StaticRegisterNativesUDistributionFloatConstant() { } UClass* Z_Construct_UClass_UDistributionFloatConstant() { if (!Z_Registration_Info_UClass_UDistributionFloatConstant.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDistributionFloatConstant.OuterSingleton, Z_Construct_UClass_UDistributionFloatConstant_Statics::ClassParams); } return Z_Registration_Info_UClass_UDistributionFloatConstant.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDistributionFloatConstant); UDistributionFloatConstant::~UDistributionFloatConstant() {} // ********** End Class UDistributionFloatConstant ************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatConstant_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UDistributionFloatConstant, UDistributionFloatConstant::StaticClass, TEXT("UDistributionFloatConstant"), &Z_Registration_Info_UClass_UDistributionFloatConstant, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDistributionFloatConstant), 3168203087U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatConstant_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatConstant_h__Script_Engine_1733060405{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatConstant_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloatConstant_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS