// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Distributions/Distribution.h" #ifdef ENGINE_Distribution_generated_h #error "Distribution.generated.h already included, missing '#pragma once' in Distribution.h" #endif #define ENGINE_Distribution_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UDistribution ************************************************************ struct Z_Construct_UClass_UDistribution_Statics; ENGINE_API UClass* Z_Construct_UClass_UDistribution_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_Distribution_h_67_INCLASS \ private: \ static void StaticRegisterNativesUDistribution(); \ friend struct ::Z_Construct_UClass_UDistribution_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDistribution_NoRegister(); \ public: \ DECLARE_CLASS2(UDistribution, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDistribution_NoRegister) \ DECLARE_SERIALIZER(UDistribution) #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_Distribution_h_67_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UDistribution(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDistribution) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDistribution); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDistribution); \ /** Deleted move- and copy-constructors, should never be used */ \ UDistribution(UDistribution&&) = delete; \ UDistribution(const UDistribution&) = delete; \ ENGINE_API virtual ~UDistribution(); #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_Distribution_h_64_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Distributions_Distribution_h_67_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Distributions_Distribution_h_67_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Distributions_Distribution_h_67_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDistribution; // ********** End Class UDistribution ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Distributions_Distribution_h // ********** Begin Enum DistributionParamMode ***************************************************** #define FOREACH_ENUM_DISTRIBUTIONPARAMMODE(op) \ op(DPM_Normal) \ op(DPM_Abs) \ op(DPM_Direct) enum DistributionParamMode : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum DistributionParamMode ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS