// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/DirectionalLight.h" #ifdef ENGINE_DirectionalLight_generated_h #error "DirectionalLight.generated.h already included, missing '#pragma once' in DirectionalLight.h" #endif #define ENGINE_DirectionalLight_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ADirectionalLight ******************************************************** struct Z_Construct_UClass_ADirectionalLight_Statics; ENGINE_API UClass* Z_Construct_UClass_ADirectionalLight_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DirectionalLight_h_20_INCLASS \ private: \ static void StaticRegisterNativesADirectionalLight(); \ friend struct ::Z_Construct_UClass_ADirectionalLight_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_ADirectionalLight_NoRegister(); \ public: \ DECLARE_CLASS2(ADirectionalLight, ALight, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ADirectionalLight_NoRegister) \ DECLARE_SERIALIZER(ADirectionalLight) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DirectionalLight_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API ADirectionalLight(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ADirectionalLight) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ADirectionalLight); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADirectionalLight); \ /** Deleted move- and copy-constructors, should never be used */ \ ADirectionalLight(ADirectionalLight&&) = delete; \ ADirectionalLight(const ADirectionalLight&) = delete; \ ENGINE_API virtual ~ADirectionalLight(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DirectionalLight_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DirectionalLight_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DirectionalLight_h_20_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DirectionalLight_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ADirectionalLight; // ********** End Class ADirectionalLight ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_DirectionalLight_h PRAGMA_ENABLE_DEPRECATION_WARNINGS