// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/DialogueWave.h" #ifdef ENGINE_DialogueWave_generated_h #error "DialogueWave.generated.h already included, missing '#pragma once' in DialogueWave.h" #endif #define ENGINE_DialogueWave_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FDialogueContextMapping ******************************************* struct Z_Construct_UScriptStruct_FDialogueContextMapping_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_DialogueWave_h_48_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDialogueContextMapping_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDialogueContextMapping; // ********** End ScriptStruct FDialogueContextMapping ********************************************* // ********** Begin Class UDialogueWave ************************************************************ #define FID_Engine_Source_Runtime_Engine_Classes_Sound_DialogueWave_h_85_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UDialogueWave, ENGINE_API) struct Z_Construct_UClass_UDialogueWave_Statics; ENGINE_API UClass* Z_Construct_UClass_UDialogueWave_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_DialogueWave_h_85_INCLASS \ private: \ static void StaticRegisterNativesUDialogueWave(); \ friend struct ::Z_Construct_UClass_UDialogueWave_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDialogueWave_NoRegister(); \ public: \ DECLARE_CLASS2(UDialogueWave, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDialogueWave_NoRegister) \ DECLARE_SERIALIZER(UDialogueWave) \ FID_Engine_Source_Runtime_Engine_Classes_Sound_DialogueWave_h_85_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Sound_DialogueWave_h_85_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UDialogueWave(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDialogueWave) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDialogueWave); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDialogueWave); \ /** Deleted move- and copy-constructors, should never be used */ \ UDialogueWave(UDialogueWave&&) = delete; \ UDialogueWave(const UDialogueWave&) = delete; \ ENGINE_API virtual ~UDialogueWave(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_DialogueWave_h_82_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_DialogueWave_h_85_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_DialogueWave_h_85_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_DialogueWave_h_85_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDialogueWave; // ********** End Class UDialogueWave ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_DialogueWave_h PRAGMA_ENABLE_DEPRECATION_WARNINGS