// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/DemoPendingNetGame.h" #ifdef ENGINE_DemoPendingNetGame_generated_h #error "DemoPendingNetGame.generated.h already included, missing '#pragma once' in DemoPendingNetGame.h" #endif #define ENGINE_DemoPendingNetGame_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UDemoPendingNetGame ****************************************************** struct Z_Construct_UClass_UDemoPendingNetGame_Statics; ENGINE_API UClass* Z_Construct_UClass_UDemoPendingNetGame_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DemoPendingNetGame_h_17_INCLASS \ private: \ static void StaticRegisterNativesUDemoPendingNetGame(); \ friend struct ::Z_Construct_UClass_UDemoPendingNetGame_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDemoPendingNetGame_NoRegister(); \ public: \ DECLARE_CLASS2(UDemoPendingNetGame, UPendingNetGame, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDemoPendingNetGame_NoRegister) \ DECLARE_SERIALIZER(UDemoPendingNetGame) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DemoPendingNetGame_h_17_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDemoPendingNetGame(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDemoPendingNetGame) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDemoPendingNetGame); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDemoPendingNetGame); \ /** Deleted move- and copy-constructors, should never be used */ \ UDemoPendingNetGame(UDemoPendingNetGame&&) = delete; \ UDemoPendingNetGame(const UDemoPendingNetGame&) = delete; \ NO_API virtual ~UDemoPendingNetGame(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DemoPendingNetGame_h_13_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DemoPendingNetGame_h_17_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DemoPendingNetGame_h_17_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DemoPendingNetGame_h_17_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDemoPendingNetGame; // ********** End Class UDemoPendingNetGame ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_DemoPendingNetGame_h PRAGMA_ENABLE_DEPRECATION_WARNINGS