// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/DecalComponent.h" #ifdef ENGINE_DecalComponent_generated_h #error "DecalComponent.generated.h already included, missing '#pragma once' in DecalComponent.h" #endif #define ENGINE_DecalComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UMaterialInstanceDynamic; class UMaterialInterface; struct FLinearColor; // ********** Begin Class UDecalComponent ********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Components_DecalComponent_h_26_RPC_WRAPPERS \ DECLARE_FUNCTION(execCreateDynamicMaterialInstance); \ DECLARE_FUNCTION(execGetDecalMaterial); \ DECLARE_FUNCTION(execSetDecalMaterial); \ DECLARE_FUNCTION(execSetDecalColor); \ DECLARE_FUNCTION(execSetSortOrder); \ DECLARE_FUNCTION(execSetFadeScreenSize); \ DECLARE_FUNCTION(execSetFadeIn); \ DECLARE_FUNCTION(execSetFadeOut); \ DECLARE_FUNCTION(execGetFadeInDuration); \ DECLARE_FUNCTION(execGetFadeInStartDelay); \ DECLARE_FUNCTION(execGetFadeDuration); \ DECLARE_FUNCTION(execGetFadeStartDelay); #define FID_Engine_Source_Runtime_Engine_Classes_Components_DecalComponent_h_26_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UDecalComponent, ENGINE_API) struct Z_Construct_UClass_UDecalComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UDecalComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_DecalComponent_h_26_INCLASS \ private: \ static void StaticRegisterNativesUDecalComponent(); \ friend struct ::Z_Construct_UClass_UDecalComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDecalComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UDecalComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDecalComponent_NoRegister) \ DECLARE_SERIALIZER(UDecalComponent) \ FID_Engine_Source_Runtime_Engine_Classes_Components_DecalComponent_h_26_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Components_DecalComponent_h_26_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UDecalComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDecalComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDecalComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDecalComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UDecalComponent(UDecalComponent&&) = delete; \ UDecalComponent(const UDecalComponent&) = delete; \ ENGINE_API virtual ~UDecalComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_DecalComponent_h_23_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_DecalComponent_h_26_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_DecalComponent_h_26_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Components_DecalComponent_h_26_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_DecalComponent_h_26_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDecalComponent; // ********** End Class UDecalComponent ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_DecalComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS