// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Debug/DebugDrawService.h" #ifdef ENGINE_DebugDrawService_generated_h #error "DebugDrawService.generated.h already included, missing '#pragma once' in DebugDrawService.h" #endif #define ENGINE_DebugDrawService_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UDebugDrawService ******************************************************** struct Z_Construct_UClass_UDebugDrawService_Statics; ENGINE_API UClass* Z_Construct_UClass_UDebugDrawService_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawService_h_23_INCLASS \ private: \ static void StaticRegisterNativesUDebugDrawService(); \ friend struct ::Z_Construct_UClass_UDebugDrawService_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDebugDrawService_NoRegister(); \ public: \ DECLARE_CLASS2(UDebugDrawService, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDebugDrawService_NoRegister) \ DECLARE_SERIALIZER(UDebugDrawService) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawService_h_23_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UDebugDrawService(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDebugDrawService) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDebugDrawService); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDebugDrawService); \ /** Deleted move- and copy-constructors, should never be used */ \ UDebugDrawService(UDebugDrawService&&) = delete; \ UDebugDrawService(const UDebugDrawService&) = delete; \ ENGINE_API virtual ~UDebugDrawService(); #define FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawService_h_20_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawService_h_23_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawService_h_23_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawService_h_23_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDebugDrawService; // ********** End Class UDebugDrawService ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawService_h PRAGMA_ENABLE_DEPRECATION_WARNINGS