// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Debug/DebugDrawComponent.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeDebugDrawComponent() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UDebugDrawComponent(); ENGINE_API UClass* Z_Construct_UClass_UDebugDrawComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UPrimitiveComponent(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UDebugDrawComponent ****************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UDebugDrawComponent; UClass* UDebugDrawComponent::GetPrivateStaticClass() { using TClass = UDebugDrawComponent; if (!Z_Registration_Info_UClass_UDebugDrawComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DebugDrawComponent"), Z_Registration_Info_UClass_UDebugDrawComponent.InnerSingleton, StaticRegisterNativesUDebugDrawComponent, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UDebugDrawComponent.InnerSingleton; } UClass* Z_Construct_UClass_UDebugDrawComponent_NoRegister() { return UDebugDrawComponent::GetPrivateStaticClass(); } struct Z_Construct_UClass_UDebugDrawComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Helper class to derive from to use debug draw delegate functionalities (i.e. DrawDebugLabels)\n * The class will take care of registering a delegate to the UDebugDrawService and draw all FText3d provided by the scene proxy.\n * This functionality only requires the derived classes to override `CreateDebugSceneProxy`.\n *\n * It is also possible to add text from other sources of data from the scene proxy but that requires a few extra steps:\n * + create a class that inherits from `FDebugDrawDelegateHelper`\n *\x09\x09- override `DrawDebugLabels`\n *\x09\x09- add a method to be able to populate the source data from the scene proxy\n *\n *\x09\x09""ex: class FMyDelegateHelper : public FDebugDrawDelegateHelper\n *\x09\x09\x09{\n *\x09\x09\x09\x09public:\n *\x09\x09\x09\x09\x09void SetupFromProxy(const FMySceneProxy* InSceneProxy) { };\n *\x09\x09\x09\x09protected:\n *\x09\x09\x09\x09\x09virtual void DrawDebugLabels(UCanvas* Canvas, APlayerController*) override { };\n *\x09\x09\x09\x09private:\n *\x09\x09\x09\x09\x09TArray SomeData;\n *\x09\x09\x09};\n *\n * + Within the component inheriting from `UDebugDrawComponent`\n *\x09\x09- add a property of that new helper type in the component inheriting from `UDebugDrawComponent`\n *\x09\x09- override `GetDebugDrawDelegateHelper` to return that new member as the new delegate helper to use\n *\x09\x09- and then use it in `CreateDebugSceneProxy` before returning the created proxy.\n *\n *\x09\x09""ex: class MyDebugDrawComponent : public UDebugDrawComponent\n *\x09\x09\x09{\n *\x09\x09\x09\x09protected:\n *\x09\x09\x09\x09\x09virtual FDebugRenderSceneProxy* CreateDebugSceneProxy() override\n *\x09\x09\x09\x09\x09{\n *\x09\x09\x09\x09\x09\x09""FMySceneProxy* Proxy = new FMySceneProxy(this);\n *\x09\x09\x09\x09\x09\x09MyDelegateHelper.SetupFromProxy(Proxy);\n *\x09\x09\x09\x09\x09\x09return Proxy;\n *\x09\x09\x09\x09\x09}\n *\n *\x09\x09\x09\x09\x09virtual FDebugDrawDelegateHelper& GetDebugDrawDelegateHelper() override { return MyDelegateHelper; }\n *\x09\x09\x09\x09private:\n *\x09\x09\x09\x09\x09""FMyDelegateHelper MyDelegateHelper;\n *\x09\x09\x09}\n */" }, { "HideCategories", "Activation AssetUserData Collision Cooking HLOD Lighting LOD Mobile Navigation Physics RayTracing Rendering Tags TextureStreaming Mobility VirtualTexture Trigger" }, { "IncludePath", "Debug/DebugDrawComponent.h" }, { "ModuleRelativePath", "Classes/Debug/DebugDrawComponent.h" }, { "ToolTip", "Helper class to derive from to use debug draw delegate functionalities (i.e. DrawDebugLabels)\nThe class will take care of registering a delegate to the UDebugDrawService and draw all FText3d provided by the scene proxy.\nThis functionality only requires the derived classes to override `CreateDebugSceneProxy`.\n\nIt is also possible to add text from other sources of data from the scene proxy but that requires a few extra steps:\n + create a class that inherits from `FDebugDrawDelegateHelper`\n - override `DrawDebugLabels`\n - add a method to be able to populate the source data from the scene proxy\n\n ex: class FMyDelegateHelper : public FDebugDrawDelegateHelper\n {\n public:\n void SetupFromProxy(const FMySceneProxy* InSceneProxy) { };\n protected:\n virtual void DrawDebugLabels(UCanvas* Canvas, APlayerController*) override { };\n private:\n TArray SomeData;\n };\n\n + Within the component inheriting from `UDebugDrawComponent`\n - add a property of that new helper type in the component inheriting from `UDebugDrawComponent`\n - override `GetDebugDrawDelegateHelper` to return that new member as the new delegate helper to use\n - and then use it in `CreateDebugSceneProxy` before returning the created proxy.\n\n ex: class MyDebugDrawComponent : public UDebugDrawComponent\n {\n protected:\n virtual FDebugRenderSceneProxy* CreateDebugSceneProxy() override\n {\n FMySceneProxy* Proxy = new FMySceneProxy(this);\n MyDelegateHelper.SetupFromProxy(Proxy);\n return Proxy;\n }\n\n virtual FDebugDrawDelegateHelper& GetDebugDrawDelegateHelper() override { return MyDelegateHelper; }\n private:\n FMyDelegateHelper MyDelegateHelper;\n }" }, }; #endif // WITH_METADATA // ********** Begin Class UDebugDrawComponent constinit property declarations ********************** // ********** End Class UDebugDrawComponent constinit property declarations ************************ static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UDebugDrawComponent_Statics UObject* (*const Z_Construct_UClass_UDebugDrawComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UPrimitiveComponent, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDebugDrawComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UDebugDrawComponent_Statics::ClassParams = { &UDebugDrawComponent::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x00A800A5u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDebugDrawComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UDebugDrawComponent_Statics::Class_MetaDataParams) }; void UDebugDrawComponent::StaticRegisterNativesUDebugDrawComponent() { } UClass* Z_Construct_UClass_UDebugDrawComponent() { if (!Z_Registration_Info_UClass_UDebugDrawComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDebugDrawComponent.OuterSingleton, Z_Construct_UClass_UDebugDrawComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_UDebugDrawComponent.OuterSingleton; } UDebugDrawComponent::UDebugDrawComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDebugDrawComponent); UDebugDrawComponent::~UDebugDrawComponent() {} // ********** End Class UDebugDrawComponent ******************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawComponent_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UDebugDrawComponent, UDebugDrawComponent::StaticClass, TEXT("UDebugDrawComponent"), &Z_Registration_Info_UClass_UDebugDrawComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDebugDrawComponent), 2861865277U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawComponent_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawComponent_h__Script_Engine_2611068307{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawComponent_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Debug_DebugDrawComponent_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS