// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/DebugCameraController.h" #include "Engine/HitResult.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeDebugCameraController() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_ADebugCameraController(); ENGINE_API UClass* Z_Construct_UClass_ADebugCameraController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APlayerController(); ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UDrawFrustumComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UPlayer_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UPrimitiveComponent_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FHitResult(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ADebugCameraController Function GetSelectedActor ************************* struct Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics { struct DebugCameraController_eventGetSelectedActor_Parms { AActor* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Debug Camera" }, { "Comment", "/** Returns the currently selected actor, or null if it is invalid or not set */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Returns the currently selected actor, or null if it is invalid or not set" }, }; #endif // WITH_METADATA // ********** Begin Function GetSelectedActor constinit property declarations ********************** static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetSelectedActor constinit property declarations ************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetSelectedActor Property Definitions ********************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventGetSelectedActor_Parms, ReturnValue), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::PropPointers) < 2048); // ********** End Function GetSelectedActor Property Definitions *********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "GetSelectedActor", Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::PropPointers), sizeof(Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::DebugCameraController_eventGetSelectedActor_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::DebugCameraController_eventGetSelectedActor_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ADebugCameraController_GetSelectedActor() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_GetSelectedActor_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ADebugCameraController::execGetSelectedActor) { P_FINISH; P_NATIVE_BEGIN; *(AActor**)Z_Param__Result=P_THIS->GetSelectedActor(); P_NATIVE_END; } // ********** End Class ADebugCameraController Function GetSelectedActor *************************** // ********** Begin Class ADebugCameraController Function ReceiveOnActivate ************************ struct DebugCameraController_eventReceiveOnActivate_Parms { APlayerController* OriginalPC; }; static FName NAME_ADebugCameraController_ReceiveOnActivate = FName(TEXT("ReceiveOnActivate")); void ADebugCameraController::ReceiveOnActivate(APlayerController* OriginalPC) { DebugCameraController_eventReceiveOnActivate_Parms Parms; Parms.OriginalPC=OriginalPC; UFunction* Func = FindFunctionChecked(NAME_ADebugCameraController_ReceiveOnActivate); ProcessEvent(Func,&Parms); } struct Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** \n\x09* Function called on activation of debug camera controller.\n\x09* @param OriginalPC The active player controller before this debug camera controller was possessed by the player.\n\x09*/" }, { "DisplayName", "OnActivate" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Function called on activation of debug camera controller.\n@param OriginalPC The active player controller before this debug camera controller was possessed by the player." }, }; #endif // WITH_METADATA // ********** Begin Function ReceiveOnActivate constinit property declarations ********************* static const UECodeGen_Private::FObjectPropertyParams NewProp_OriginalPC; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ReceiveOnActivate constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ReceiveOnActivate Property Definitions ******************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::NewProp_OriginalPC = { "OriginalPC", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventReceiveOnActivate_Parms, OriginalPC), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::NewProp_OriginalPC, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::PropPointers) < 2048); // ********** End Function ReceiveOnActivate Property Definitions ********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "ReceiveOnActivate", Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::PropPointers), sizeof(DebugCameraController_eventReceiveOnActivate_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(DebugCameraController_eventReceiveOnActivate_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate_Statics::FuncParams); } return ReturnFunction; } // ********** End Class ADebugCameraController Function ReceiveOnActivate ************************** // ********** Begin Class ADebugCameraController Function ReceiveOnActorSelected ******************* struct DebugCameraController_eventReceiveOnActorSelected_Parms { AActor* NewSelectedActor; FVector SelectHitLocation; FVector SelectHitNormal; FHitResult Hit; }; static FName NAME_ADebugCameraController_ReceiveOnActorSelected = FName(TEXT("ReceiveOnActorSelected")); void ADebugCameraController::ReceiveOnActorSelected(AActor* NewSelectedActor, FVector const& SelectHitLocation, FVector const& SelectHitNormal, FHitResult const& Hit) { DebugCameraController_eventReceiveOnActorSelected_Parms Parms; Parms.NewSelectedActor=NewSelectedActor; Parms.SelectHitLocation=SelectHitLocation; Parms.SelectHitNormal=SelectHitNormal; Parms.Hit=Hit; UFunction* Func = FindFunctionChecked(NAME_ADebugCameraController_ReceiveOnActorSelected); ProcessEvent(Func,&Parms); } struct Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Debug Camera" }, { "Comment", "/**\n\x09 * Called when an actor has been selected with the primary key (e.g. left mouse button).\n\x09 *\n\x09 * The selection trace starts from the center of the debug camera's view.\n\x09 *\n\x09 * @param SelectHitLocation The exact world-space location where the selection trace hit the New Selected Actor.\n\x09 * @param SelectHitNormal The world-space surface normal of the New Selected Actor at the hit location.\n\x09 */" }, { "DisplayName", "OnActorSelected" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Called when an actor has been selected with the primary key (e.g. left mouse button).\n\nThe selection trace starts from the center of the debug camera's view.\n\n@param SelectHitLocation The exact world-space location where the selection trace hit the New Selected Actor.\n@param SelectHitNormal The world-space surface normal of the New Selected Actor at the hit location." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectHitLocation_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectHitNormal_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Hit_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function ReceiveOnActorSelected constinit property declarations **************** static const UECodeGen_Private::FObjectPropertyParams NewProp_NewSelectedActor; static const UECodeGen_Private::FStructPropertyParams NewProp_SelectHitLocation; static const UECodeGen_Private::FStructPropertyParams NewProp_SelectHitNormal; static const UECodeGen_Private::FStructPropertyParams NewProp_Hit; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ReceiveOnActorSelected constinit property declarations ****************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ReceiveOnActorSelected Property Definitions *************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_NewSelectedActor = { "NewSelectedActor", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventReceiveOnActorSelected_Parms, NewSelectedActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_SelectHitLocation = { "SelectHitLocation", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventReceiveOnActorSelected_Parms, SelectHitLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectHitLocation_MetaData), NewProp_SelectHitLocation_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_SelectHitNormal = { "SelectHitNormal", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventReceiveOnActorSelected_Parms, SelectHitNormal), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectHitNormal_MetaData), NewProp_SelectHitNormal_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_Hit = { "Hit", nullptr, (EPropertyFlags)0x0010008008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventReceiveOnActorSelected_Parms, Hit), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Hit_MetaData), NewProp_Hit_MetaData) }; // 222120718 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_NewSelectedActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_SelectHitLocation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_SelectHitNormal, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::NewProp_Hit, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::PropPointers) < 2048); // ********** End Function ReceiveOnActorSelected Property Definitions ***************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "ReceiveOnActorSelected", Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::PropPointers), sizeof(DebugCameraController_eventReceiveOnActorSelected_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08C80802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(DebugCameraController_eventReceiveOnActorSelected_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected_Statics::FuncParams); } return ReturnFunction; } // ********** End Class ADebugCameraController Function ReceiveOnActorSelected ********************* // ********** Begin Class ADebugCameraController Function ReceiveOnDeactivate ********************** struct DebugCameraController_eventReceiveOnDeactivate_Parms { APlayerController* RestoredPC; }; static FName NAME_ADebugCameraController_ReceiveOnDeactivate = FName(TEXT("ReceiveOnDeactivate")); void ADebugCameraController::ReceiveOnDeactivate(APlayerController* RestoredPC) { DebugCameraController_eventReceiveOnDeactivate_Parms Parms; Parms.RestoredPC=RestoredPC; UFunction* Func = FindFunctionChecked(NAME_ADebugCameraController_ReceiveOnDeactivate); ProcessEvent(Func,&Parms); } struct Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** \n\x09* Function called on deactivation of debug camera controller.\n\x09* @param RestoredPC The Player Controller that the player input is being returned to.\n\x09*/" }, { "DisplayName", "OnDeactivate" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Function called on deactivation of debug camera controller.\n@param RestoredPC The Player Controller that the player input is being returned to." }, }; #endif // WITH_METADATA // ********** Begin Function ReceiveOnDeactivate constinit property declarations ******************* static const UECodeGen_Private::FObjectPropertyParams NewProp_RestoredPC; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ReceiveOnDeactivate constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ReceiveOnDeactivate Property Definitions ****************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::NewProp_RestoredPC = { "RestoredPC", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventReceiveOnDeactivate_Parms, RestoredPC), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::NewProp_RestoredPC, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::PropPointers) < 2048); // ********** End Function ReceiveOnDeactivate Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "ReceiveOnDeactivate", Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::PropPointers), sizeof(DebugCameraController_eventReceiveOnDeactivate_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x08020802, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(DebugCameraController_eventReceiveOnDeactivate_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate_Statics::FuncParams); } return ReturnFunction; } // ********** End Class ADebugCameraController Function ReceiveOnDeactivate ************************ // ********** Begin Class ADebugCameraController Function SetPawnMovementSpeedScale **************** struct Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics { struct DebugCameraController_eventSetPawnMovementSpeedScale_Parms { float NewSpeedScale; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Debug Camera" }, { "Comment", "/** Sets the pawn movement speed scale. */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Sets the pawn movement speed scale." }, }; #endif // WITH_METADATA // ********** Begin Function SetPawnMovementSpeedScale constinit property declarations ************* static const UECodeGen_Private::FFloatPropertyParams NewProp_NewSpeedScale; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetPawnMovementSpeedScale constinit property declarations *************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetPawnMovementSpeedScale Property Definitions ************************ const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::NewProp_NewSpeedScale = { "NewSpeedScale", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DebugCameraController_eventSetPawnMovementSpeedScale_Parms, NewSpeedScale), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::NewProp_NewSpeedScale, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::PropPointers) < 2048); // ********** End Function SetPawnMovementSpeedScale Property Definitions ************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "SetPawnMovementSpeedScale", Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::PropPointers), sizeof(Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::DebugCameraController_eventSetPawnMovementSpeedScale_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::DebugCameraController_eventSetPawnMovementSpeedScale_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ADebugCameraController::execSetPawnMovementSpeedScale) { P_GET_PROPERTY(FFloatProperty,Z_Param_NewSpeedScale); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetPawnMovementSpeedScale(Z_Param_NewSpeedScale); P_NATIVE_END; } // ********** End Class ADebugCameraController Function SetPawnMovementSpeedScale ****************** // ********** Begin Class ADebugCameraController Function ShowDebugSelectedInfo ******************** struct Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Comment", "/** Sets whether to show information about the selected actor on the debug camera HUD. */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Sets whether to show information about the selected actor on the debug camera HUD." }, }; #endif // WITH_METADATA // ********** Begin Function ShowDebugSelectedInfo constinit property declarations ***************** // ********** End Function ShowDebugSelectedInfo constinit property declarations ******************* static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "ShowDebugSelectedInfo", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020602, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ADebugCameraController::execShowDebugSelectedInfo) { P_FINISH; P_NATIVE_BEGIN; P_THIS->ShowDebugSelectedInfo(); P_NATIVE_END; } // ********** End Class ADebugCameraController Function ShowDebugSelectedInfo ********************** // ********** Begin Class ADebugCameraController Function ToggleDisplay **************************** struct Z_Construct_UFunction_ADebugCameraController_ToggleDisplay_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Debug Camera" }, { "Comment", "/** Toggles the display of debug info and input commands for the Debug Camera. */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Toggles the display of debug info and input commands for the Debug Camera." }, }; #endif // WITH_METADATA // ********** Begin Function ToggleDisplay constinit property declarations ************************* // ********** End Function ToggleDisplay constinit property declarations *************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADebugCameraController_ToggleDisplay_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADebugCameraController, nullptr, "ToggleDisplay", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADebugCameraController_ToggleDisplay_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADebugCameraController_ToggleDisplay_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_ADebugCameraController_ToggleDisplay() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADebugCameraController_ToggleDisplay_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ADebugCameraController::execToggleDisplay) { P_FINISH; P_NATIVE_BEGIN; P_THIS->ToggleDisplay(); P_NATIVE_END; } // ********** End Class ADebugCameraController Function ToggleDisplay ****************************** // ********** Begin Class ADebugCameraController *************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_ADebugCameraController; UClass* ADebugCameraController::GetPrivateStaticClass() { using TClass = ADebugCameraController; if (!Z_Registration_Info_UClass_ADebugCameraController.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DebugCameraController"), Z_Registration_Info_UClass_ADebugCameraController.InnerSingleton, StaticRegisterNativesADebugCameraController, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ADebugCameraController.InnerSingleton; } UClass* Z_Construct_UClass_ADebugCameraController_NoRegister() { return ADebugCameraController::GetPrivateStaticClass(); } struct Z_Construct_UClass_ADebugCameraController_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n* Camera controller that allows you to fly around a level mostly unrestricted by normal movement rules.\n*\n* To turn it on, please press Alt+C or both (left and right) analogs on XBox pad,\n* or use the \"ToggleDebugCamera\" console command. Check the debug camera bindings\n* in DefaultPawn.cpp for the camera controls.\n*/" }, { "HideCategories", "Collision Rendering Transformation" }, { "IncludePath", "Engine/DebugCameraController.h" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Camera controller that allows you to fly around a level mostly unrestricted by normal movement rules.\n\nTo turn it on, please press Alt+C or both (left and right) analogs on XBox pad,\nor use the \"ToggleDebugCamera\" console command. Check the debug camera bindings\nin DefaultPawn.cpp for the camera controls." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowSelectedInfo_MetaData[] = { { "Comment", "/** Whether to show information about the selected actor on the debug camera HUD. */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Whether to show information about the selected actor on the debug camera HUD." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsFrozenRendering_MetaData[] = { { "Comment", "/** Saves whether the FreezeRendering console command is active */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Saves whether the FreezeRendering console command is active" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsOrbitingSelectedActor_MetaData[] = { { "Comment", "/** Whether to orbit selected actor. */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Whether to orbit selected actor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOrbitPivotUseCenter_MetaData[] = { { "Comment", "/** When orbiting, true if using actor center as pivot, false if using last selected hitpoint */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "When orbiting, true if using actor center as pivot, false if using last selected hitpoint" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableBufferVisualization_MetaData[] = { { "Comment", "/** Whether set view mode to display GBuffer visualization overview */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Whether set view mode to display GBuffer visualization overview" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableBufferVisualizationFullMode_MetaData[] = { { "Comment", "/** Whether set view mode to display GBuffer visualization full */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Whether set view mode to display GBuffer visualization full" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsBufferVisualizationInputSetup_MetaData[] = { { "Comment", "/** Whether GBuffer visualization overview inputs are set up */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Whether GBuffer visualization overview inputs are set up" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLastDisplayEnabled_MetaData[] = { { "Comment", "/** Last display enabled setting before toggling buffer visualization overview */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Last display enabled setting before toggling buffer visualization overview" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DrawFrustum_MetaData[] = { { "Comment", "/** Visualizes the frustum of the camera */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Visualizes the frustum of the camera" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectedActor_MetaData[] = { { "Comment", "/** Currently selected actor, may be invalid */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Currently selected actor, may be invalid" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectedComponent_MetaData[] = { { "Comment", "/** Currently selected component, may be invalid */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Currently selected component, may be invalid" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SelectedHitPoint_MetaData[] = { { "Comment", "/** Selected hit point */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Selected hit point" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OriginalControllerRef_MetaData[] = { { "Comment", "/** Controller that was active before this was spawned */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Controller that was active before this was spawned" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OriginalPlayer_MetaData[] = { { "Comment", "/** Player object that was active before this was spawned */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Player object that was active before this was spawned" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SpeedScale_MetaData[] = { { "Category", "Debug Camera" }, { "Comment", "/** Allows control over the speed of the spectator pawn. This scales the speed based on the InitialMaxSpeed. Use Set Pawn Movement Speed Scale during runtime */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Allows control over the speed of the spectator pawn. This scales the speed based on the InitialMaxSpeed. Use Set Pawn Movement Speed Scale during runtime" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialMaxSpeed_MetaData[] = { { "Category", "Debug Camera" }, { "Comment", "/** Initial max speed of the spectator pawn when we start possession. */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Initial max speed of the spectator pawn when we start possession." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialAccel_MetaData[] = { { "Category", "Debug Camera" }, { "Comment", "/** Initial acceleration of the spectator pawn when we start possession. */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Initial acceleration of the spectator pawn when we start possession." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InitialDecel_MetaData[] = { { "Category", "Debug Camera" }, { "Comment", "/** Initial deceleration of the spectator pawn when we start possession. */" }, { "ModuleRelativePath", "Classes/Engine/DebugCameraController.h" }, { "ToolTip", "Initial deceleration of the spectator pawn when we start possession." }, }; #endif // WITH_METADATA // ********** Begin Class ADebugCameraController constinit property declarations ******************* static void NewProp_bShowSelectedInfo_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowSelectedInfo; static void NewProp_bIsFrozenRendering_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsFrozenRendering; static void NewProp_bIsOrbitingSelectedActor_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsOrbitingSelectedActor; static void NewProp_bOrbitPivotUseCenter_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bOrbitPivotUseCenter; static void NewProp_bEnableBufferVisualization_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableBufferVisualization; static void NewProp_bEnableBufferVisualizationFullMode_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableBufferVisualizationFullMode; static void NewProp_bIsBufferVisualizationInputSetup_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsBufferVisualizationInputSetup; static void NewProp_bLastDisplayEnabled_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bLastDisplayEnabled; static const UECodeGen_Private::FObjectPropertyParams NewProp_DrawFrustum; static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_SelectedActor; static const UECodeGen_Private::FWeakObjectPropertyParams NewProp_SelectedComponent; static const UECodeGen_Private::FStructPropertyParams NewProp_SelectedHitPoint; static const UECodeGen_Private::FObjectPropertyParams NewProp_OriginalControllerRef; static const UECodeGen_Private::FObjectPropertyParams NewProp_OriginalPlayer; static const UECodeGen_Private::FFloatPropertyParams NewProp_SpeedScale; static const UECodeGen_Private::FFloatPropertyParams NewProp_InitialMaxSpeed; static const UECodeGen_Private::FFloatPropertyParams NewProp_InitialAccel; static const UECodeGen_Private::FFloatPropertyParams NewProp_InitialDecel; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class ADebugCameraController constinit property declarations ********************* static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetSelectedActor"), .Pointer = &ADebugCameraController::execGetSelectedActor }, { .NameUTF8 = UTF8TEXT("SetPawnMovementSpeedScale"), .Pointer = &ADebugCameraController::execSetPawnMovementSpeedScale }, { .NameUTF8 = UTF8TEXT("ShowDebugSelectedInfo"), .Pointer = &ADebugCameraController::execShowDebugSelectedInfo }, { .NameUTF8 = UTF8TEXT("ToggleDisplay"), .Pointer = &ADebugCameraController::execToggleDisplay }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_ADebugCameraController_GetSelectedActor, "GetSelectedActor" }, // 2882005135 { &Z_Construct_UFunction_ADebugCameraController_ReceiveOnActivate, "ReceiveOnActivate" }, // 1939665811 { &Z_Construct_UFunction_ADebugCameraController_ReceiveOnActorSelected, "ReceiveOnActorSelected" }, // 1614036839 { &Z_Construct_UFunction_ADebugCameraController_ReceiveOnDeactivate, "ReceiveOnDeactivate" }, // 3452239290 { &Z_Construct_UFunction_ADebugCameraController_SetPawnMovementSpeedScale, "SetPawnMovementSpeedScale" }, // 4090883903 { &Z_Construct_UFunction_ADebugCameraController_ShowDebugSelectedInfo, "ShowDebugSelectedInfo" }, // 2129969253 { &Z_Construct_UFunction_ADebugCameraController_ToggleDisplay, "ToggleDisplay" }, // 2324532832 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ADebugCameraController_Statics // ********** Begin Class ADebugCameraController Property Definitions ****************************** void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bShowSelectedInfo_SetBit(void* Obj) { ((ADebugCameraController*)Obj)->bShowSelectedInfo = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bShowSelectedInfo = { "bShowSelectedInfo", nullptr, (EPropertyFlags)0x0010000000044000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bShowSelectedInfo_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowSelectedInfo_MetaData), NewProp_bShowSelectedInfo_MetaData) }; void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsFrozenRendering_SetBit(void* Obj) { ((ADebugCameraController*)Obj)->bIsFrozenRendering = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsFrozenRendering = { "bIsFrozenRendering", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsFrozenRendering_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsFrozenRendering_MetaData), NewProp_bIsFrozenRendering_MetaData) }; void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsOrbitingSelectedActor_SetBit(void* Obj) { ((ADebugCameraController*)Obj)->bIsOrbitingSelectedActor = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsOrbitingSelectedActor = { "bIsOrbitingSelectedActor", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsOrbitingSelectedActor_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsOrbitingSelectedActor_MetaData), NewProp_bIsOrbitingSelectedActor_MetaData) }; void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bOrbitPivotUseCenter_SetBit(void* Obj) { ((ADebugCameraController*)Obj)->bOrbitPivotUseCenter = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bOrbitPivotUseCenter = { "bOrbitPivotUseCenter", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bOrbitPivotUseCenter_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOrbitPivotUseCenter_MetaData), NewProp_bOrbitPivotUseCenter_MetaData) }; void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualization_SetBit(void* Obj) { ((ADebugCameraController*)Obj)->bEnableBufferVisualization = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualization = { "bEnableBufferVisualization", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualization_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableBufferVisualization_MetaData), NewProp_bEnableBufferVisualization_MetaData) }; void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualizationFullMode_SetBit(void* Obj) { ((ADebugCameraController*)Obj)->bEnableBufferVisualizationFullMode = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualizationFullMode = { "bEnableBufferVisualizationFullMode", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualizationFullMode_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableBufferVisualizationFullMode_MetaData), NewProp_bEnableBufferVisualizationFullMode_MetaData) }; void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsBufferVisualizationInputSetup_SetBit(void* Obj) { ((ADebugCameraController*)Obj)->bIsBufferVisualizationInputSetup = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsBufferVisualizationInputSetup = { "bIsBufferVisualizationInputSetup", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsBufferVisualizationInputSetup_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsBufferVisualizationInputSetup_MetaData), NewProp_bIsBufferVisualizationInputSetup_MetaData) }; void Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bLastDisplayEnabled_SetBit(void* Obj) { ((ADebugCameraController*)Obj)->bLastDisplayEnabled = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bLastDisplayEnabled = { "bLastDisplayEnabled", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADebugCameraController), &Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bLastDisplayEnabled_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLastDisplayEnabled_MetaData), NewProp_bLastDisplayEnabled_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_DrawFrustum = { "DrawFrustum", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, DrawFrustum), Z_Construct_UClass_UDrawFrustumComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DrawFrustum_MetaData), NewProp_DrawFrustum_MetaData) }; const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SelectedActor = { "SelectedActor", nullptr, (EPropertyFlags)0x0014000000000000, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, SelectedActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectedActor_MetaData), NewProp_SelectedActor_MetaData) }; const UECodeGen_Private::FWeakObjectPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SelectedComponent = { "SelectedComponent", nullptr, (EPropertyFlags)0x0014000000080008, UECodeGen_Private::EPropertyGenFlags::WeakObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, SelectedComponent), Z_Construct_UClass_UPrimitiveComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectedComponent_MetaData), NewProp_SelectedComponent_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SelectedHitPoint = { "SelectedHitPoint", nullptr, (EPropertyFlags)0x0010008000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, SelectedHitPoint), Z_Construct_UScriptStruct_FHitResult, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SelectedHitPoint_MetaData), NewProp_SelectedHitPoint_MetaData) }; // 222120718 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_OriginalControllerRef = { "OriginalControllerRef", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, OriginalControllerRef), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OriginalControllerRef_MetaData), NewProp_OriginalControllerRef_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_OriginalPlayer = { "OriginalPlayer", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, OriginalPlayer), Z_Construct_UClass_UPlayer_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OriginalPlayer_MetaData), NewProp_OriginalPlayer_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SpeedScale = { "SpeedScale", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, SpeedScale), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SpeedScale_MetaData), NewProp_SpeedScale_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_InitialMaxSpeed = { "InitialMaxSpeed", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, InitialMaxSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialMaxSpeed_MetaData), NewProp_InitialMaxSpeed_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_InitialAccel = { "InitialAccel", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, InitialAccel), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialAccel_MetaData), NewProp_InitialAccel_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ADebugCameraController_Statics::NewProp_InitialDecel = { "InitialDecel", nullptr, (EPropertyFlags)0x0010000000010015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADebugCameraController, InitialDecel), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InitialDecel_MetaData), NewProp_InitialDecel_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ADebugCameraController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bShowSelectedInfo, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsFrozenRendering, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsOrbitingSelectedActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bOrbitPivotUseCenter, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualization, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bEnableBufferVisualizationFullMode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bIsBufferVisualizationInputSetup, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_bLastDisplayEnabled, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_DrawFrustum, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SelectedActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SelectedComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SelectedHitPoint, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_OriginalControllerRef, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_OriginalPlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_SpeedScale, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_InitialMaxSpeed, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_InitialAccel, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADebugCameraController_Statics::NewProp_InitialDecel, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADebugCameraController_Statics::PropPointers) < 2048); // ********** End Class ADebugCameraController Property Definitions ******************************** UObject* (*const Z_Construct_UClass_ADebugCameraController_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_APlayerController, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADebugCameraController_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ADebugCameraController_Statics::ClassParams = { &ADebugCameraController::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_ADebugCameraController_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_ADebugCameraController_Statics::PropPointers), 0, 0x008802A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ADebugCameraController_Statics::Class_MetaDataParams), Z_Construct_UClass_ADebugCameraController_Statics::Class_MetaDataParams) }; void ADebugCameraController::StaticRegisterNativesADebugCameraController() { UClass* Class = ADebugCameraController::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ADebugCameraController_Statics::Funcs)); } UClass* Z_Construct_UClass_ADebugCameraController() { if (!Z_Registration_Info_UClass_ADebugCameraController.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ADebugCameraController.OuterSingleton, Z_Construct_UClass_ADebugCameraController_Statics::ClassParams); } return Z_Registration_Info_UClass_ADebugCameraController.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ADebugCameraController); ADebugCameraController::~ADebugCameraController() {} // ********** End Class ADebugCameraController ***************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ADebugCameraController, ADebugCameraController::StaticClass, TEXT("ADebugCameraController"), &Z_Registration_Info_UClass_ADebugCameraController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ADebugCameraController), 2785735110U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h__Script_Engine_2996781418{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_DebugCameraController_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS