// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" #ifdef ENGINE_DataLayerInstanceWithAsset_generated_h #error "DataLayerInstanceWithAsset.generated.h already included, missing '#pragma once' in DataLayerInstanceWithAsset.h" #endif #define ENGINE_DataLayerInstanceWithAsset_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UDataLayerInstanceWithAsset ********************************************** struct Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics; ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h_12_INCLASS \ private: \ static void StaticRegisterNativesUDataLayerInstanceWithAsset(); \ friend struct ::Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDataLayerInstanceWithAsset_NoRegister(); \ public: \ DECLARE_CLASS2(UDataLayerInstanceWithAsset, UDataLayerInstance, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDataLayerInstanceWithAsset_NoRegister) \ DECLARE_SERIALIZER(UDataLayerInstanceWithAsset) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h_12_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UDataLayerInstanceWithAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDataLayerInstanceWithAsset) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDataLayerInstanceWithAsset); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataLayerInstanceWithAsset); \ /** Deleted move- and copy-constructors, should never be used */ \ UDataLayerInstanceWithAsset(UDataLayerInstanceWithAsset&&) = delete; \ UDataLayerInstanceWithAsset(const UDataLayerInstanceWithAsset&) = delete; \ ENGINE_API virtual ~UDataLayerInstanceWithAsset(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h_9_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h_12_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h_12_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h_12_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDataLayerInstanceWithAsset; // ********** End Class UDataLayerInstanceWithAsset ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h PRAGMA_ENABLE_DEPRECATION_WARNINGS