// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/DataLayer/DataLayerInstance.h" #ifdef ENGINE_DataLayerInstance_generated_h #error "DataLayerInstance.generated.h already included, missing '#pragma once' in DataLayerInstance.h" #endif #define ENGINE_DataLayerInstance_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UDataLayerAsset; enum class EDataLayerRuntimeState : uint8; enum class EDataLayerType : uint8; struct FColor; // ********** Begin Class UDataLayerInstance ******************************************************* #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetAsset); \ DECLARE_FUNCTION(execGetDataLayerFullName); \ DECLARE_FUNCTION(execGetDataLayerShortName); \ DECLARE_FUNCTION(execGetInitialRuntimeState); \ DECLARE_FUNCTION(execGetDebugColor); \ DECLARE_FUNCTION(execIsServerOnly); \ DECLARE_FUNCTION(execIsClientOnly); \ DECLARE_FUNCTION(execIsRuntime); \ DECLARE_FUNCTION(execIsEffectiveVisible); \ DECLARE_FUNCTION(execIsVisible); \ DECLARE_FUNCTION(execIsInitiallyVisible); \ DECLARE_FUNCTION(execGetType); struct Z_Construct_UClass_UDataLayerInstance_Statics; ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstance_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_INCLASS \ private: \ static void StaticRegisterNativesUDataLayerInstance(); \ friend struct ::Z_Construct_UClass_UDataLayerInstance_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDataLayerInstance_NoRegister(); \ public: \ DECLARE_CLASS2(UDataLayerInstance, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDataLayerInstance_NoRegister) \ DECLARE_SERIALIZER(UDataLayerInstance) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UDataLayerInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDataLayerInstance) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDataLayerInstance); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataLayerInstance); \ /** Deleted move- and copy-constructors, should never be used */ \ UDataLayerInstance(UDataLayerInstance&&) = delete; \ UDataLayerInstance(const UDataLayerInstance&) = delete; \ ENGINE_API virtual ~UDataLayerInstance(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_60_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h_63_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDataLayerInstance; // ********** End Class UDataLayerInstance ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstance_h // ********** Begin Enum EDataLayerRuntimeState **************************************************** #define FOREACH_ENUM_EDATALAYERRUNTIMESTATE(op) \ op(EDataLayerRuntimeState::Unloaded) \ op(EDataLayerRuntimeState::Loaded) \ op(EDataLayerRuntimeState::Activated) enum class EDataLayerRuntimeState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDataLayerRuntimeState ****************************************************** // ********** Begin Enum EOverrideBlockOnSlowStreaming ********************************************* #define FOREACH_ENUM_EOVERRIDEBLOCKONSLOWSTREAMING(op) \ op(EOverrideBlockOnSlowStreaming::NoOverride) \ op(EOverrideBlockOnSlowStreaming::Blocking) \ op(EOverrideBlockOnSlowStreaming::NotBlocking) enum class EOverrideBlockOnSlowStreaming : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EOverrideBlockOnSlowStreaming *********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS