// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/DataLayer/DataLayer.h" #ifdef ENGINE_DataLayer_generated_h #error "DataLayer.generated.h already included, missing '#pragma once' in DataLayer.h" #endif #define ENGINE_DataLayer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS enum class EDataLayerRuntimeState : uint8; enum class EDataLayerState : uint8; struct FActorDataLayer; struct FColor; // ********** Begin Class UDEPRECATED_DataLayer **************************************************** #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetInitialState); \ DECLARE_FUNCTION(execIsInitiallyActive); \ DECLARE_FUNCTION(execIsDynamicallyLoaded); \ DECLARE_FUNCTION(execGetInitialRuntimeState); \ DECLARE_FUNCTION(execIsRuntime); \ DECLARE_FUNCTION(execGetDebugColor); \ DECLARE_FUNCTION(execIsEffectiveVisible); \ DECLARE_FUNCTION(execIsVisible); \ DECLARE_FUNCTION(execIsInitiallyVisible); \ DECLARE_FUNCTION(execGetDataLayerLabel); \ DECLARE_FUNCTION(execEquals); struct Z_Construct_UClass_UDEPRECATED_DataLayer_Statics; ENGINE_API UClass* Z_Construct_UClass_UDEPRECATED_DataLayer_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_INCLASS \ private: \ static void StaticRegisterNativesUDEPRECATED_DataLayer(); \ friend struct ::Z_Construct_UClass_UDEPRECATED_DataLayer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDEPRECATED_DataLayer_NoRegister(); \ public: \ DECLARE_CLASS2(UDEPRECATED_DataLayer, UObject, COMPILED_IN_FLAGS(0 | CLASS_Deprecated), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDEPRECATED_DataLayer_NoRegister) \ DECLARE_SERIALIZER(UDEPRECATED_DataLayer) \ DECLARE_WITHIN(AWorldDataLayers) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UDEPRECATED_DataLayer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDEPRECATED_DataLayer) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDEPRECATED_DataLayer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDEPRECATED_DataLayer); \ /** Deleted move- and copy-constructors, should never be used */ \ UDEPRECATED_DataLayer(UDEPRECATED_DataLayer&&) = delete; \ UDEPRECATED_DataLayer(const UDEPRECATED_DataLayer&) = delete; \ ENGINE_API virtual ~UDEPRECATED_DataLayer(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_50_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_INCLASS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h_53_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDEPRECATED_DataLayer; // ********** End Class UDEPRECATED_DataLayer ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayer_h // ********** Begin Enum EDataLayerState *********************************************************** #define FOREACH_ENUM_EDATALAYERSTATE(op) \ op(EDataLayerState::Unloaded) \ op(EDataLayerState::Loaded) \ op(EDataLayerState::Activated) enum class EDataLayerState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDataLayerState ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS