// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/DamageEvents.h" #ifdef ENGINE_DamageEvents_generated_h #error "DamageEvents.generated.h already included, missing '#pragma once' in DamageEvents.h" #endif #define ENGINE_DamageEvents_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FDamageEvent ****************************************************** struct Z_Construct_UScriptStruct_FDamageEvent_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DamageEvents_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDamageEvent_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDamageEvent; // ********** End ScriptStruct FDamageEvent ******************************************************** // ********** Begin ScriptStruct FPointDamageEvent ************************************************* struct Z_Construct_UScriptStruct_FPointDamageEvent_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DamageEvents_h_51_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPointDamageEvent_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDamageEvent Super; struct FPointDamageEvent; // ********** End ScriptStruct FPointDamageEvent *************************************************** // ********** Begin ScriptStruct FRadialDamageParams *********************************************** struct Z_Construct_UScriptStruct_FRadialDamageParams_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DamageEvents_h_84_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRadialDamageParams_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRadialDamageParams; // ********** End ScriptStruct FRadialDamageParams ************************************************* // ********** Begin ScriptStruct FRadialDamageEvent ************************************************ struct Z_Construct_UScriptStruct_FRadialDamageEvent_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DamageEvents_h_130_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRadialDamageEvent_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDamageEvent Super; struct FRadialDamageEvent; // ********** End ScriptStruct FRadialDamageEvent ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_DamageEvents_h PRAGMA_ENABLE_DEPRECATION_WARNINGS