// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/ConstraintInstance.h" #ifdef ENGINE_ConstraintInstance_generated_h #error "ConstraintInstance.generated.h already included, missing '#pragma once' in ConstraintInstance.h" #endif #define ENGINE_ConstraintInstance_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FConstraintProfileProperties ************************************** struct Z_Construct_UScriptStruct_FConstraintProfileProperties_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintInstance_h_58_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FConstraintProfileProperties_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FConstraintProfileProperties; // ********** End ScriptStruct FConstraintProfileProperties **************************************** // ********** Begin ScriptStruct FConstraintInstanceBase ******************************************* struct Z_Construct_UScriptStruct_FConstraintInstanceBase_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintInstance_h_211_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FConstraintInstanceBase_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FConstraintInstanceBase; // ********** End ScriptStruct FConstraintInstanceBase ********************************************* // ********** Begin ScriptStruct FConstraintInstance *********************************************** struct Z_Construct_UScriptStruct_FConstraintInstance_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintInstance_h_256_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FConstraintInstance_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FConstraintInstanceBase Super; struct FConstraintInstance; // ********** End ScriptStruct FConstraintInstance ************************************************* // ********** Begin ScriptStruct FConstraintInstanceAccessor *************************************** struct Z_Construct_UScriptStruct_FConstraintInstanceAccessor_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintInstance_h_1239_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FConstraintInstanceAccessor_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FConstraintInstanceAccessor; // ********** End ScriptStruct FConstraintInstanceAccessor ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ConstraintInstance_h // ********** Begin Enum EConstraintTransformComponentFlags **************************************** #define FOREACH_ENUM_ECONSTRAINTTRANSFORMCOMPONENTFLAGS(op) \ op(EConstraintTransformComponentFlags::None) \ op(EConstraintTransformComponentFlags::ChildPosition) \ op(EConstraintTransformComponentFlags::ChildRotation) \ op(EConstraintTransformComponentFlags::ParentPosition) \ op(EConstraintTransformComponentFlags::ParentRotation) \ op(EConstraintTransformComponentFlags::AllChild) \ op(EConstraintTransformComponentFlags::AllParent) \ op(EConstraintTransformComponentFlags::AllPosition) \ op(EConstraintTransformComponentFlags::AllRotation) \ op(EConstraintTransformComponentFlags::All) enum class EConstraintTransformComponentFlags : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EConstraintTransformComponentFlags ****************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS