// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/ClusterUnionActor.h" #ifdef ENGINE_ClusterUnionActor_generated_h #error "ClusterUnionActor.generated.h already included, missing '#pragma once' in ClusterUnionActor.h" #endif #define ENGINE_ClusterUnionActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UClusterUnionComponent; // ********** Begin Class AClusterUnionActor ******************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ClusterUnionActor_h_16_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetClusterUnionComponent); struct Z_Construct_UClass_AClusterUnionActor_Statics; ENGINE_API UClass* Z_Construct_UClass_AClusterUnionActor_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ClusterUnionActor_h_16_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAClusterUnionActor(); \ friend struct ::Z_Construct_UClass_AClusterUnionActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_AClusterUnionActor_NoRegister(); \ public: \ DECLARE_CLASS2(AClusterUnionActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AClusterUnionActor_NoRegister) \ DECLARE_SERIALIZER(AClusterUnionActor) #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ClusterUnionActor_h_16_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ AClusterUnionActor(AClusterUnionActor&&) = delete; \ AClusterUnionActor(const AClusterUnionActor&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AClusterUnionActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AClusterUnionActor); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AClusterUnionActor) \ ENGINE_API virtual ~AClusterUnionActor(); #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ClusterUnionActor_h_13_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ClusterUnionActor_h_16_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ClusterUnionActor_h_16_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ClusterUnionActor_h_16_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ClusterUnionActor_h_16_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AClusterUnionActor; // ********** End Class AClusterUnionActor ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ClusterUnionActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS