// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/CanvasRenderTarget2D.h" #ifdef ENGINE_CanvasRenderTarget2D_generated_h #error "CanvasRenderTarget2D.generated.h already included, missing '#pragma once' in CanvasRenderTarget2D.h" #endif #define ENGINE_CanvasRenderTarget2D_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UCanvas; class UCanvasRenderTarget2D; class UClass; class UObject; enum class ETextureRenderTargetSampleCount : uint8; // ********** Begin Delegate FOnCanvasRenderTargetUpdate ******************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CanvasRenderTarget2D_h_15_DELEGATE \ ENGINE_API void FOnCanvasRenderTargetUpdate_DelegateWrapper(const FMulticastScriptDelegate& OnCanvasRenderTargetUpdate, UCanvas* Canvas, int32 Width, int32 Height); // ********** End Delegate FOnCanvasRenderTargetUpdate ********************************************* // ********** Begin Class UCanvasRenderTarget2D **************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CanvasRenderTarget2D_h_30_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetSampleCount); \ DECLARE_FUNCTION(execGetSampleCount); \ DECLARE_FUNCTION(execGetSize); \ DECLARE_FUNCTION(execCreateCanvasRenderTarget2D); \ DECLARE_FUNCTION(execUpdateResource); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CanvasRenderTarget2D_h_30_CALLBACK_WRAPPERS struct Z_Construct_UClass_UCanvasRenderTarget2D_Statics; ENGINE_API UClass* Z_Construct_UClass_UCanvasRenderTarget2D_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CanvasRenderTarget2D_h_30_INCLASS \ private: \ static void StaticRegisterNativesUCanvasRenderTarget2D(); \ friend struct ::Z_Construct_UClass_UCanvasRenderTarget2D_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UCanvasRenderTarget2D_NoRegister(); \ public: \ DECLARE_CLASS2(UCanvasRenderTarget2D, UTextureRenderTarget2D, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UCanvasRenderTarget2D_NoRegister) \ DECLARE_SERIALIZER(UCanvasRenderTarget2D) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CanvasRenderTarget2D_h_30_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UCanvasRenderTarget2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCanvasRenderTarget2D) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UCanvasRenderTarget2D); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCanvasRenderTarget2D); \ /** Deleted move- and copy-constructors, should never be used */ \ UCanvasRenderTarget2D(UCanvasRenderTarget2D&&) = delete; \ UCanvasRenderTarget2D(const UCanvasRenderTarget2D&) = delete; \ ENGINE_API virtual ~UCanvasRenderTarget2D(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CanvasRenderTarget2D_h_26_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_CanvasRenderTarget2D_h_30_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_CanvasRenderTarget2D_h_30_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_CanvasRenderTarget2D_h_30_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_CanvasRenderTarget2D_h_30_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_CanvasRenderTarget2D_h_30_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCanvasRenderTarget2D; // ********** End Class UCanvasRenderTarget2D ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_CanvasRenderTarget2D_h PRAGMA_ENABLE_DEPRECATION_WARNINGS