// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/Canvas.h" #ifdef ENGINE_Canvas_generated_h #error "Canvas.generated.h already included, missing '#pragma once' in Canvas.h" #endif #define ENGINE_Canvas_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UFont; class UMaterialInterface; class UTexture; struct FCanvasUVTri; struct FLinearColor; // ********** Begin ScriptStruct FCanvasIcon ******************************************************* struct Z_Construct_UScriptStruct_FCanvasIcon_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Canvas_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCanvasIcon_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCanvasIcon; // ********** End ScriptStruct FCanvasIcon ********************************************************* // ********** Begin Class UCanvas ****************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Canvas_h_160_RPC_WRAPPERS \ DECLARE_FUNCTION(execK2_TextSize); \ DECLARE_FUNCTION(execK2_StrLen); \ DECLARE_FUNCTION(execK2_Deproject); \ DECLARE_FUNCTION(execK2_Project); \ DECLARE_FUNCTION(execK2_DrawPolygon); \ DECLARE_FUNCTION(execK2_DrawMaterialTriangle); \ DECLARE_FUNCTION(execK2_DrawTriangle); \ DECLARE_FUNCTION(execK2_DrawBox); \ DECLARE_FUNCTION(execK2_DrawBorder); \ DECLARE_FUNCTION(execK2_DrawText); \ DECLARE_FUNCTION(execK2_DrawMaterial); \ DECLARE_FUNCTION(execK2_DrawTexture); \ DECLARE_FUNCTION(execK2_DrawLine); struct Z_Construct_UClass_UCanvas_Statics; ENGINE_API UClass* Z_Construct_UClass_UCanvas_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Canvas_h_160_INCLASS \ private: \ static void StaticRegisterNativesUCanvas(); \ friend struct ::Z_Construct_UClass_UCanvas_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UCanvas_NoRegister(); \ public: \ DECLARE_CLASS2(UCanvas, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UCanvas_NoRegister) \ DECLARE_SERIALIZER(UCanvas) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Canvas_h_160_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UCanvas(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCanvas) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UCanvas); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCanvas); \ /** Deleted move- and copy-constructors, should never be used */ \ UCanvas(UCanvas&&) = delete; \ UCanvas(const UCanvas&) = delete; \ ENGINE_API virtual ~UCanvas(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Canvas_h_156_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Canvas_h_160_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Canvas_h_160_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Canvas_h_160_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_Canvas_h_160_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCanvas; // ********** End Class UCanvas ******************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Canvas_h PRAGMA_ENABLE_DEPRECATION_WARNINGS