// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/CachedAnimData.h" #ifdef ENGINE_CachedAnimData_generated_h #error "CachedAnimData.generated.h already included, missing '#pragma once' in CachedAnimData.h" #endif #define ENGINE_CachedAnimData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCachedAnimStateData ********************************************** struct Z_Construct_UScriptStruct_FCachedAnimStateData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCachedAnimStateData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCachedAnimStateData; // ********** End ScriptStruct FCachedAnimStateData ************************************************ // ********** Begin ScriptStruct FCachedAnimStateArray ********************************************* struct Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h_66_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCachedAnimStateArray_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCachedAnimStateArray; // ********** End ScriptStruct FCachedAnimStateArray *********************************************** // ********** Begin ScriptStruct FCachedAnimAssetPlayerData **************************************** struct Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h_93_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCachedAnimAssetPlayerData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCachedAnimAssetPlayerData; // ********** End ScriptStruct FCachedAnimAssetPlayerData ****************************************** // ********** Begin ScriptStruct FCachedAnimRelevancyData ****************************************** struct Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h_122_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCachedAnimRelevancyData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCachedAnimRelevancyData; // ********** End ScriptStruct FCachedAnimRelevancyData ******************************************** // ********** Begin ScriptStruct FCachedAnimTransitionData ***************************************** struct Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h_154_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCachedAnimTransitionData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCachedAnimTransitionData; // ********** End ScriptStruct FCachedAnimTransitionData ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_CachedAnimData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS