// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/BrushComponent.h" #ifdef ENGINE_BrushComponent_generated_h #error "BrushComponent.generated.h already included, missing '#pragma once' in BrushComponent.h" #endif #define ENGINE_BrushComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBrushComponent ********************************************************** struct Z_Construct_UClass_UBrushComponent_Statics; ENGINE_API UClass* Z_Construct_UClass_UBrushComponent_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_BrushComponent_h_23_INCLASS \ private: \ static void StaticRegisterNativesUBrushComponent(); \ friend struct ::Z_Construct_UClass_UBrushComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UBrushComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UBrushComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UBrushComponent_NoRegister) \ DECLARE_SERIALIZER(UBrushComponent) #define FID_Engine_Source_Runtime_Engine_Classes_Components_BrushComponent_h_23_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UBrushComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBrushComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UBrushComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBrushComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UBrushComponent(UBrushComponent&&) = delete; \ UBrushComponent(const UBrushComponent&) = delete; \ ENGINE_API virtual ~UBrushComponent(); #define FID_Engine_Source_Runtime_Engine_Classes_Components_BrushComponent_h_20_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Components_BrushComponent_h_23_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Components_BrushComponent_h_23_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Components_BrushComponent_h_23_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBrushComponent; // ********** End Class UBrushComponent ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_BrushComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS